mirror of
https://github.com/lovasoa/whitebophir
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235 lines
7.4 KiB
JavaScript
235 lines
7.4 KiB
JavaScript
/**
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* WHITEBOPHIR SERVER
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*********************************************************
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* @licstart The following is the entire license notice for the
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* JavaScript code in this page.
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*
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* Copyright (C) 2013-2014 Ophir LOJKINE
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*
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*
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* The JavaScript code in this page is free software: you can
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* redistribute it and/or modify it under the terms of the GNU
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* General Public License (GNU GPL) as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option)
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* any later version. The code is distributed WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
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*
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* As additional permission under GNU GPL version 3 section 7, you
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* may distribute non-source (e.g., minimized or compacted) forms of
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* that code without the copy of the GNU GPL normally required by
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* section 4, provided you include this license notice and a URL
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* through which recipients can access the Corresponding Source.
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*
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* @licend
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* @module boardData
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*/
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var fs = require('fs'),
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path = require("path"),
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util = require("util"),
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events = require("events");
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/** @constant
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@type {string}
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@default
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Path to the file where boards will be saved by default
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*/
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var HISTORY_DIR = path.join(__dirname, "../server-data/");
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/** @constant
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@type {Number}
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@default
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Number of seconds of inactivity after which the board should be saved to a file
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*/
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var SAVE_INTERVAL = 1000 * 2; // Save after 2 seconds of inactivity
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var MAX_SAVE_DELAY = 1000 * 60; // Save after 60 seconds even if there is still activity
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var MAX_ITEM_COUNT = 32768; // Max number of items to keep in the board
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var MAX_CHILDREN = 128; // Max number of subitems in an item
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var MAX_BOARD_SIZE = 65536; // Maximum value for any x or y on the board
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/**
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* Represents a board.
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* @constructor
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*/
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var BoardData = function (name) {
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this.name = name;
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this.board = {};
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this.ready = false;
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this.file = path.join(HISTORY_DIR, "board-" + encodeURIComponent(name) + ".json");
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this.lastSaveDate = Date.now();
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//Loads the file. This will emit the "ready" event
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this.load(this.file);
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};
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//Allows to use BoardData.emit() and BoardData.on()
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util.inherits(BoardData, events.EventEmitter);
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/** Adds data to the board */
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BoardData.prototype.set = function (id, data) {
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//KISS
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data.time = Date.now();
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this.validate(data);
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this.board[id] = data;
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this.delaySave();
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};
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/** Adds a child to an element that is already in the board
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* @param {string} id - Identifier of the parent element.
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* @param {object} child - Object containing the the values to update.
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* @param {boolean} [create=true] - Whether to create an empty parent if it doesn't exist
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* @returns {boolean} - True if the child was added, else false
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*/
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BoardData.prototype.addChild = function (parentId, child) {
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var obj = this.board[parentId];
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if (typeof obj !== "object") return false;
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if (Array.isArray(obj._children)) obj._children.push(child);
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else obj._children = [child];
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this.validate(obj);
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this.delaySave();
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return true;
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};
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/** Update the data in the board
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* @param {string} id - Identifier of the data to update.
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* @param {object} data - Object containing the the values to update.
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* @param {boolean} create - True if the object should be created if it's not currently in the DB.
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*/
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BoardData.prototype.update = function (id, data, create) {
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var obj = this.board[id];
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if (typeof obj === "object") {
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for (var i in data) {
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obj[i] = data[i];
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}
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} else if (create || obj !== undefined) {
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this.board[id] = data;
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}
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this.delaySave();
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};
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/** Removes data from the board
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* @param {string} id - Identifier of the data to delete.
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*/
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BoardData.prototype.delete = function (id) {
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//KISS
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delete this.board[id];
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this.delaySave();
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};
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/** Reads data from the board
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* @param {string} id - Identifier of the element to get.
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* @returns {object} The element with the given id, or undefined if no element has this id
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*/
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BoardData.prototype.get = function (id, children) {
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return this.board[id];
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};
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/** Reads data from the board
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* @param {string} [id] - Identifier of the first element to get.
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* @param {BoardData~processData} callback - Function to be called with each piece of data read
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*/
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BoardData.prototype.getAll = function (id) {
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var results = [];
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for (var i in this.board) {
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if (!id || i > id) {
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results.push(this.board[i]);
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}
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}
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return results;
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};
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/**
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* This callback is displayed as part of the BoardData class.
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* Describes a function that processes data that comes from the board
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* @callback BoardData~processData
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* @param {object} data
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*/
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/** Delays the triggering of auto-save by SAVE_INTERVAL seconds
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*/
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BoardData.prototype.delaySave = function (file) {
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if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
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this.saveTimeoutId = setTimeout(this.save.bind(this), SAVE_INTERVAL);
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if (Date.now() - this.lastSaveDate > MAX_SAVE_DELAY) setTimeout(this.save.bind(this), 0);
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};
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/** Saves the data in the board to a file.
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* @param {string} [file=this.file] - Path to the file where the board data will be saved.
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*/
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BoardData.prototype.save = function (file) {
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this.lastSaveDate = Date.now();
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this.clean();
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if (!file) file = this.file;
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var board_txt = JSON.stringify(this.board);
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var that = this;
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fs.writeFile(file, board_txt, function onBoardSaved(err) {
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if (err) {
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console.trace(new Error("Unable to save the board: " + err));
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} else {
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console.log("Successfully saved board: " + that.name);
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}
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});
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};
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/** Remove old elements from the board */
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BoardData.prototype.clean = function cleanBoard() {
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var board = this.board;
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var ids = Object.keys(board);
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if (ids.length > MAX_ITEM_COUNT) {
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var toDestroy = ids.sort(function (x, y) {
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return (board[x].time | 0) - (board[y].time | 0);
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}).slice(0, -MAX_ITEM_COUNT);
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for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
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console.log("Cleaned " + toDestroy.length + " items in " + this.name);
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}
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}
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/** Reformats an item if necessary in order to make it follow the boards' policy
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* @param {object} item The object to edit
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* @param {object} parent The parent of the object to edit
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*/
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BoardData.prototype.validate = function validate(item, parent) {
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if (item.hasOwnProperty("size")) {
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item.size = parseInt(item.size) || 1;
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item.size = Math.min(Math.max(item.size, 1), 50);
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}
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if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
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item.x = parseInt(item.x) || 0;
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item.x = Math.min(Math.max(item.x, 0), MAX_BOARD_SIZE);
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item.y = parseInt(item.y) || 0;
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item.y = Math.min(Math.max(item.y, 0), MAX_BOARD_SIZE);
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}
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if (item.hasOwnProperty("_children")) {
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if (!Array.isArray(item._children)) item._children = [];
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if (item._children.length > MAX_CHILDREN) item._children.length = MAX_CHILDREN;
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for (var i = 0; i < item._children.length; i++) {
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this.validate(item._children[i]);
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}
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}
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}
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/** Load the data in the board from a file.
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* @param {string} file - Path to the file where the board data will be read.
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*/
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BoardData.prototype.load = function (file) {
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var that = this;
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fs.readFile(file, function (err, data) {
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try {
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if (err) throw err;
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that.board = JSON.parse(data);
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for (id in that.board) that.validate(that.board[id]);
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console.log(that.name + " loaded from file.");
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} catch (e) {
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console.error("Unable to read history from " + file + ". The following error occured: " + e);
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console.log("Creating an empty board.");
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that.board = {}
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}
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that.ready = true;
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that.emit("ready");
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});
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};
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module.exports.BoardData = BoardData;
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