whitebophir/server/boardData.js
2024-10-13 23:18:35 +02:00

357 lines
11 KiB
JavaScript

/**
* WHITEBOPHIR SERVER
*********************************************************
* @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (C) 2013-2014 Ophir LOJKINE
*
*
* The JavaScript code in this page is free software: you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License (GNU GPL) as published by the Free Software
* Foundation, either version 3 of the License, or (at your option)
* any later version. The code is distributed WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute non-source (e.g., minimized or compacted) forms of
* that code without the copy of the GNU GPL normally required by
* section 4, provided you include this license notice and a URL
* through which recipients can access the Corresponding Source.
*
* @licend
* @module boardData
*/
var fs = require("./fs_promises.js"),
log = require("./log.js").log,
path = require("path"),
config = require("./configuration.js"),
Mutex = require("async-mutex").Mutex,
jwtauth = require("./jwtBoardnameAuth.js");
/**
* Represents a board.
* @typedef {{[object_id:string]: any}} BoardElem
*/
class BoardData {
/**
* @param {string} name
*/
constructor(name) {
this.name = name;
/** @type {{[name: string]: BoardElem}} */
this.board = {};
this.file = path.join(
config.HISTORY_DIR,
"board-" + encodeURIComponent(name) + ".json",
);
this.lastSaveDate = Date.now();
this.users = new Set();
this.saveMutex = new Mutex();
}
/** Adds data to the board
* @param {string} id
* @param {BoardElem} data
*/
set(id, data) {
//KISS
data.time = Date.now();
this.validate(data);
this.board[id] = data;
this.delaySave();
}
/** Adds a child to an element that is already in the board
* @param {string} parentId - Identifier of the parent element.
* @param {BoardElem} child - Object containing the the values to update.
* @returns {boolean} - True if the child was added, else false
*/
addChild(parentId, child) {
var obj = this.board[parentId];
if (typeof obj !== "object") return false;
this.validate(child);
if (Array.isArray(obj._children)) {
if (obj._children.length >= config.MAX_CHILDREN) return false;
obj._children.push(child);
} else {
obj._children = [child];
}
this.delaySave();
return true;
}
/** Update the data in the board
* @param {string} id - Identifier of the data to update.
* @param {BoardElem} data - Object containing the values to update.
* @param {boolean} create - True if the object should be created if it's not currently in the DB.
*/
update(id, data, create) {
delete data.type;
delete data.tool;
var obj = this.board[id];
if (typeof obj === "object") {
for (var i in data) {
obj[i] = data[i];
}
} else if (create || obj !== undefined) {
this.board[id] = data;
}
this.delaySave();
}
/** Copy elements in the board
* @param {string} id - Identifier of the data to copy.
* @param {BoardElem} data - Object containing the id of the new copied element.
*/
copy(id, data) {
var obj = this.board[id];
var newid = data.newid;
if (obj) {
var newobj = JSON.parse(JSON.stringify(obj));
newobj.id = newid;
if (newobj._children) {
for (var child of newobj._children) {
child.parent = newid;
}
}
this.board[newid] = newobj;
} else {
log("Copied object does not exist in board.", { object: id });
}
this.delaySave();
}
/** Clear the board of all data
*/
clear() {
this.board = {};
this.delaySave();
}
/** Removes data from the board
* @param {string} id - Identifier of the data to delete.
*/
delete(id) {
//KISS
delete this.board[id];
this.delaySave();
}
/** Process a batch of messages
* @typedef {{
* id:string,
* type: "delete" | "update" | "child",
* parent?: string,
* _children?: BoardMessage[],
* } & BoardElem } BoardMessage
* @param {BoardMessage[]} children array of messages to be delegated to the other methods
*/
processMessageBatch(children) {
for (const message of children) {
this.processMessage(message);
}
}
/** Process a single message
* @param {BoardMessage} message instruction to apply to the board
*/
processMessage(message) {
if (message._children) return this.processMessageBatch(message._children);
let id = message.id;
switch (message.type) {
case "delete":
if (id) this.delete(id);
break;
case "update":
if (id) this.update(id, message);
break;
case "copy":
if (id) this.copy(id, message);
break;
case "child":
// We don't need to store 'type', 'parent', and 'tool' for each child. They will be rehydrated from the parent on the client side
const { parent, type, tool, ...childData } = message;
this.addChild(parent, childData);
break;
case "clear":
if (jwtauth.roleInBoard(message.token, message.board) === "moderator") {
this.clear();
} else {
console.error("User is not a moderator and tried to clear the board");
}
break;
default:
//Add data
if (id) this.set(id, message);
else console.error("Invalid message: ", message);
}
}
/** Reads data from the board
* @param {string} id - Identifier of the element to get.
* @returns {BoardElem} The element with the given id, or undefined if no element has this id
*/
get(id) {
return this.board[id];
}
/** Reads data from the board
* @param {string} [id] - Identifier of the first element to get.
* @returns {BoardElem[]}
*/
getAll(id) {
return Object.entries(this.board)
.filter(([i]) => !id || i > id)
.map(([_, elem]) => elem);
}
/** Delays the triggering of auto-save by SAVE_INTERVAL seconds */
delaySave() {
if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
this.saveTimeoutId = setTimeout(this.save.bind(this), config.SAVE_INTERVAL);
if (Date.now() - this.lastSaveDate > config.MAX_SAVE_DELAY)
setTimeout(this.save.bind(this), 0);
}
/** Saves the data in the board to a file. */
async save() {
// The mutex prevents multiple save operation to happen simultaneously
this.saveMutex.runExclusive(this._unsafe_save.bind(this));
}
/** Save the board to disk without preventing multiple simultaneaous saves. Use save() instead */
async _unsafe_save() {
this.lastSaveDate = Date.now();
this.clean();
var file = this.file;
var tmp_file = backupFileName(file);
var board_txt = JSON.stringify(this.board);
if (board_txt === "{}") {
// empty board
try {
await fs.promises.unlink(file);
log("removed empty board", { board: this.name });
} catch (err) {
if (err.code !== "ENOENT") {
// If the file already wasn't saved, this is not an error
log("board deletion error", { err: err.toString() });
}
}
} else {
try {
await fs.promises.writeFile(tmp_file, board_txt, { flag: "wx" });
await fs.promises.rename(tmp_file, file);
log("saved board", {
board: this.name,
size: board_txt.length,
delay_ms: Date.now() - this.lastSaveDate,
});
} catch (err) {
log("board saving error", {
board: this.name,
err: err.toString(),
tmp_file: tmp_file,
});
return;
}
}
}
/** Remove old elements from the board */
clean() {
var board = this.board;
var ids = Object.keys(board);
if (ids.length > config.MAX_ITEM_COUNT) {
var toDestroy = ids
.sort(function (x, y) {
return (board[x].time | 0) - (board[y].time | 0);
})
.slice(0, -config.MAX_ITEM_COUNT);
for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
log("cleaned board", { removed: toDestroy.length, board: this.name });
}
}
/** Reformats an item if necessary in order to make it follow the boards' policy
* @param {object} item The object to edit
*/
validate(item) {
if (item.hasOwnProperty("size")) {
item.size = parseInt(item.size) || 1;
item.size = Math.min(Math.max(item.size, 1), 50);
}
if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
item.x = parseFloat(item.x) || 0;
item.x = Math.min(Math.max(item.x, 0), config.MAX_BOARD_SIZE);
item.x = Math.round(10 * item.x) / 10;
item.y = parseFloat(item.y) || 0;
item.y = Math.min(Math.max(item.y, 0), config.MAX_BOARD_SIZE);
item.y = Math.round(10 * item.y) / 10;
}
if (item.hasOwnProperty("opacity")) {
item.opacity = Math.min(Math.max(item.opacity, 0.1), 1) || 1;
if (item.opacity === 1) delete item.opacity;
}
if (item.hasOwnProperty("_children")) {
if (!Array.isArray(item._children)) item._children = [];
if (item._children.length > config.MAX_CHILDREN)
item._children.length = config.MAX_CHILDREN;
for (var i = 0; i < item._children.length; i++) {
this.validate(item._children[i]);
}
}
}
/** Load the data in the board from a file.
* @param {string} name - name of the board
*/
static async load(name) {
var boardData = new BoardData(name),
data;
try {
data = await fs.promises.readFile(boardData.file);
boardData.board = JSON.parse(data);
for (const id in boardData.board) boardData.validate(boardData.board[id]);
log("disk load", { board: boardData.name });
} catch (e) {
// If the file doesn't exist, this is not an error
if (e.code === "ENOENT") {
log("empty board creation", { board: boardData.name });
} else {
log("board load error", {
board: name,
error: e.toString(),
stack: e.stack,
});
}
boardData.board = {};
if (data) {
// There was an error loading the board, but some data was still read
var backup = backupFileName(boardData.file);
log("Writing the corrupted file to " + backup);
try {
await fs.promises.writeFile(backup, data);
} catch (err) {
log("Error writing " + backup + ": " + err);
}
}
}
return boardData;
}
}
/**
* Given a board file name, return a name to use for temporary data saving.
* @param {string} baseName
*/
function backupFileName(baseName) {
var date = new Date().toISOString().replace(/:/g, "");
return baseName + "." + date + ".bak";
}
module.exports.BoardData = BoardData;