mirror of
https://github.com/lovasoa/whitebophir
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357 lines
11 KiB
JavaScript
357 lines
11 KiB
JavaScript
/**
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* WHITEBOPHIR SERVER
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*********************************************************
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* @licstart The following is the entire license notice for the
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* JavaScript code in this page.
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*
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* Copyright (C) 2013-2014 Ophir LOJKINE
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*
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*
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* The JavaScript code in this page is free software: you can
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* redistribute it and/or modify it under the terms of the GNU
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* General Public License (GNU GPL) as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option)
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* any later version. The code is distributed WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
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*
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* As additional permission under GNU GPL version 3 section 7, you
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* may distribute non-source (e.g., minimized or compacted) forms of
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* that code without the copy of the GNU GPL normally required by
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* section 4, provided you include this license notice and a URL
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* through which recipients can access the Corresponding Source.
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*
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* @licend
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* @module boardData
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*/
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var fs = require("./fs_promises.js"),
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log = require("./log.js").log,
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path = require("path"),
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config = require("./configuration.js"),
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Mutex = require("async-mutex").Mutex,
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jwtauth = require("./jwtBoardnameAuth.js");
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/**
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* Represents a board.
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* @typedef {{[object_id:string]: any}} BoardElem
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*/
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class BoardData {
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/**
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* @param {string} name
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*/
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constructor(name) {
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this.name = name;
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/** @type {{[name: string]: BoardElem}} */
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this.board = {};
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this.file = path.join(
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config.HISTORY_DIR,
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"board-" + encodeURIComponent(name) + ".json",
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);
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this.lastSaveDate = Date.now();
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this.users = new Set();
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this.saveMutex = new Mutex();
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}
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/** Adds data to the board
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* @param {string} id
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* @param {BoardElem} data
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*/
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set(id, data) {
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//KISS
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data.time = Date.now();
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this.validate(data);
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this.board[id] = data;
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this.delaySave();
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}
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/** Adds a child to an element that is already in the board
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* @param {string} parentId - Identifier of the parent element.
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* @param {BoardElem} child - Object containing the the values to update.
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* @returns {boolean} - True if the child was added, else false
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*/
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addChild(parentId, child) {
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var obj = this.board[parentId];
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if (typeof obj !== "object") return false;
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this.validate(child);
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if (Array.isArray(obj._children)) {
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if (obj._children.length >= config.MAX_CHILDREN) return false;
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obj._children.push(child);
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} else {
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obj._children = [child];
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}
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this.delaySave();
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return true;
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}
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/** Update the data in the board
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* @param {string} id - Identifier of the data to update.
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* @param {BoardElem} data - Object containing the values to update.
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* @param {boolean} create - True if the object should be created if it's not currently in the DB.
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*/
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update(id, data, create) {
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delete data.type;
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delete data.tool;
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var obj = this.board[id];
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if (typeof obj === "object") {
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for (var i in data) {
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obj[i] = data[i];
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}
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} else if (create || obj !== undefined) {
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this.board[id] = data;
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}
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this.delaySave();
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}
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/** Copy elements in the board
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* @param {string} id - Identifier of the data to copy.
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* @param {BoardElem} data - Object containing the id of the new copied element.
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*/
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copy(id, data) {
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var obj = this.board[id];
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var newid = data.newid;
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if (obj) {
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var newobj = JSON.parse(JSON.stringify(obj));
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newobj.id = newid;
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if (newobj._children) {
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for (var child of newobj._children) {
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child.parent = newid;
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}
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}
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this.board[newid] = newobj;
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} else {
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log("Copied object does not exist in board.", { object: id });
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}
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this.delaySave();
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}
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/** Clear the board of all data
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*/
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clear() {
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this.board = {};
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this.delaySave();
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}
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/** Removes data from the board
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* @param {string} id - Identifier of the data to delete.
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*/
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delete(id) {
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//KISS
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delete this.board[id];
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this.delaySave();
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}
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/** Process a batch of messages
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* @typedef {{
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* id:string,
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* type: "delete" | "update" | "child",
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* parent?: string,
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* _children?: BoardMessage[],
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* } & BoardElem } BoardMessage
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* @param {BoardMessage[]} children array of messages to be delegated to the other methods
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*/
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processMessageBatch(children) {
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for (const message of children) {
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this.processMessage(message);
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}
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}
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/** Process a single message
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* @param {BoardMessage} message instruction to apply to the board
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*/
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processMessage(message) {
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if (message._children) return this.processMessageBatch(message._children);
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let id = message.id;
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switch (message.type) {
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case "delete":
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if (id) this.delete(id);
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break;
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case "update":
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if (id) this.update(id, message);
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break;
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case "copy":
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if (id) this.copy(id, message);
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break;
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case "child":
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// We don't need to store 'type', 'parent', and 'tool' for each child. They will be rehydrated from the parent on the client side
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const { parent, type, tool, ...childData } = message;
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this.addChild(parent, childData);
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break;
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case "clear":
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if (jwtauth.roleInBoard(message.token, message.board) === "moderator") {
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this.clear();
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} else {
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console.error("User is not a moderator and tried to clear the board");
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}
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break;
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default:
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//Add data
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if (id) this.set(id, message);
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else console.error("Invalid message: ", message);
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}
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}
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/** Reads data from the board
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* @param {string} id - Identifier of the element to get.
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* @returns {BoardElem} The element with the given id, or undefined if no element has this id
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*/
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get(id) {
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return this.board[id];
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}
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/** Reads data from the board
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* @param {string} [id] - Identifier of the first element to get.
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* @returns {BoardElem[]}
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*/
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getAll(id) {
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return Object.entries(this.board)
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.filter(([i]) => !id || i > id)
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.map(([_, elem]) => elem);
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}
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/** Delays the triggering of auto-save by SAVE_INTERVAL seconds */
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delaySave() {
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if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
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this.saveTimeoutId = setTimeout(this.save.bind(this), config.SAVE_INTERVAL);
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if (Date.now() - this.lastSaveDate > config.MAX_SAVE_DELAY)
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setTimeout(this.save.bind(this), 0);
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}
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/** Saves the data in the board to a file. */
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async save() {
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// The mutex prevents multiple save operation to happen simultaneously
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this.saveMutex.runExclusive(this._unsafe_save.bind(this));
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}
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/** Save the board to disk without preventing multiple simultaneaous saves. Use save() instead */
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async _unsafe_save() {
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this.lastSaveDate = Date.now();
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this.clean();
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var file = this.file;
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var tmp_file = backupFileName(file);
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var board_txt = JSON.stringify(this.board);
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if (board_txt === "{}") {
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// empty board
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try {
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await fs.promises.unlink(file);
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log("removed empty board", { board: this.name });
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} catch (err) {
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if (err.code !== "ENOENT") {
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// If the file already wasn't saved, this is not an error
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log("board deletion error", { err: err.toString() });
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}
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}
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} else {
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try {
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await fs.promises.writeFile(tmp_file, board_txt, { flag: "wx" });
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await fs.promises.rename(tmp_file, file);
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log("saved board", {
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board: this.name,
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size: board_txt.length,
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delay_ms: Date.now() - this.lastSaveDate,
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});
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} catch (err) {
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log("board saving error", {
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board: this.name,
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err: err.toString(),
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tmp_file: tmp_file,
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});
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return;
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}
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}
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}
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/** Remove old elements from the board */
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clean() {
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var board = this.board;
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var ids = Object.keys(board);
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if (ids.length > config.MAX_ITEM_COUNT) {
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var toDestroy = ids
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.sort(function (x, y) {
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return (board[x].time | 0) - (board[y].time | 0);
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})
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.slice(0, -config.MAX_ITEM_COUNT);
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for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
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log("cleaned board", { removed: toDestroy.length, board: this.name });
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}
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}
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/** Reformats an item if necessary in order to make it follow the boards' policy
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* @param {object} item The object to edit
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*/
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validate(item) {
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if (item.hasOwnProperty("size")) {
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item.size = parseInt(item.size) || 1;
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item.size = Math.min(Math.max(item.size, 1), 50);
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}
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if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
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item.x = parseFloat(item.x) || 0;
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item.x = Math.min(Math.max(item.x, 0), config.MAX_BOARD_SIZE);
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item.x = Math.round(10 * item.x) / 10;
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item.y = parseFloat(item.y) || 0;
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item.y = Math.min(Math.max(item.y, 0), config.MAX_BOARD_SIZE);
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item.y = Math.round(10 * item.y) / 10;
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}
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if (item.hasOwnProperty("opacity")) {
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item.opacity = Math.min(Math.max(item.opacity, 0.1), 1) || 1;
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if (item.opacity === 1) delete item.opacity;
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}
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if (item.hasOwnProperty("_children")) {
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if (!Array.isArray(item._children)) item._children = [];
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if (item._children.length > config.MAX_CHILDREN)
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item._children.length = config.MAX_CHILDREN;
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for (var i = 0; i < item._children.length; i++) {
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this.validate(item._children[i]);
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}
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}
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}
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/** Load the data in the board from a file.
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* @param {string} name - name of the board
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*/
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static async load(name) {
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var boardData = new BoardData(name),
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data;
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try {
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data = await fs.promises.readFile(boardData.file);
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boardData.board = JSON.parse(data);
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for (const id in boardData.board) boardData.validate(boardData.board[id]);
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log("disk load", { board: boardData.name });
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} catch (e) {
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// If the file doesn't exist, this is not an error
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if (e.code === "ENOENT") {
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log("empty board creation", { board: boardData.name });
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} else {
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log("board load error", {
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board: name,
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error: e.toString(),
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stack: e.stack,
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});
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}
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boardData.board = {};
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if (data) {
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// There was an error loading the board, but some data was still read
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var backup = backupFileName(boardData.file);
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log("Writing the corrupted file to " + backup);
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try {
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await fs.promises.writeFile(backup, data);
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} catch (err) {
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log("Error writing " + backup + ": " + err);
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}
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}
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}
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return boardData;
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}
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}
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/**
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* Given a board file name, return a name to use for temporary data saving.
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* @param {string} baseName
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*/
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function backupFileName(baseName) {
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var date = new Date().toISOString().replace(/:/g, "");
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return baseName + "." + date + ".bak";
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}
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module.exports.BoardData = BoardData;
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