mirror of
https://github.com/amix/vimrc
synced 2024-12-25 19:33:08 +00:00
705 lines
16 KiB
Text
705 lines
16 KiB
Text
#BASICS
|
|
# doc
|
|
snippet doc
|
|
/**
|
|
* ${1:Description}
|
|
*
|
|
* @author ${2:name}
|
|
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
|
|
*/
|
|
${0}
|
|
# doc comment
|
|
snippet docc
|
|
/**
|
|
* ${1:@private}$0
|
|
*/
|
|
${0}
|
|
# class
|
|
snippet class
|
|
${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends}
|
|
{
|
|
|
|
//--------------------------------------
|
|
// CONSTRUCTOR
|
|
//--------------------------------------
|
|
|
|
public $2 (${4:arguments}) {
|
|
${0:// expression}
|
|
}
|
|
}
|
|
# package
|
|
snippet package
|
|
/**
|
|
* ${1:Description}
|
|
*
|
|
* @author ${2:$TM_FULLNAME}
|
|
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
|
|
*/
|
|
|
|
package ${0:package};
|
|
# function
|
|
snippet fun
|
|
${1:void/private/protected/public}${2: static} ${3:name}(${4}) {
|
|
${5://if not void return null;}
|
|
}
|
|
${0}
|
|
snippet fn
|
|
${1:void }${2:name}(${3}) {
|
|
${4://if not void return null;}
|
|
}
|
|
${0}
|
|
# constant
|
|
snippet const
|
|
static final ${1:Object} ${2:VAR_NAM} = ${0};
|
|
# var
|
|
snippet var
|
|
${1:private/public }${2:static }${3:String} ${4:str}${5: =}${0:value};
|
|
# var objects
|
|
snippet obj
|
|
${1:private/public }${2:Object} ${3:o}${4: = new }$2(${0});
|
|
#loop for
|
|
snippet for
|
|
for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) {
|
|
${0:$1[$2]}
|
|
};
|
|
#loop while
|
|
snippet wh
|
|
while ($1) {
|
|
${0}
|
|
}
|
|
#break
|
|
snippet break
|
|
break ${1:label};
|
|
#case
|
|
snippet case
|
|
case ${1:expression} :
|
|
${0}
|
|
break;
|
|
#default
|
|
snippet default
|
|
default :
|
|
${1}
|
|
break;
|
|
#switch
|
|
snippet switch
|
|
switch(${1:expression}) {
|
|
case '${3:case}':
|
|
${4}
|
|
break;
|
|
${0}
|
|
default:
|
|
${2}
|
|
}
|
|
#try
|
|
snippet try
|
|
try {
|
|
${0:${VISUAL}}
|
|
} catch(${1:Exception} ${2:e}) {
|
|
}
|
|
#try catch finally
|
|
snippet tryf
|
|
try {
|
|
${0:${VISUAL}}
|
|
} catch(${1:Exception} ${2:e}) {
|
|
} finally {
|
|
}
|
|
#throw
|
|
snippet throw
|
|
throw new ("${1:Exception()}");
|
|
#ternary
|
|
snippet ?
|
|
? ${1:trueExpression} : ${2:falseExpression}
|
|
${0}
|
|
snippet if
|
|
if (${1:true}) {${0}}
|
|
# if ... else
|
|
snippet ife
|
|
if (${1:true}) {${2}}
|
|
else{${0}}
|
|
#get
|
|
snippet get
|
|
public ${1:String} get${2}() {
|
|
return ${0:fieldName};
|
|
}
|
|
#set
|
|
snippet set
|
|
public void set${1}(${0:String} new${1}) {
|
|
${1:fieldName} = new${1};
|
|
}
|
|
#printIn
|
|
snippet println
|
|
println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${0});
|
|
#println string
|
|
snippet pr
|
|
println("${0}");
|
|
#setup draw
|
|
snippet setup
|
|
void setup(){
|
|
${1}
|
|
}
|
|
|
|
void draw(){
|
|
${0}
|
|
}
|
|
#setup OPENGL
|
|
snippet opengl
|
|
import processing.opengl.*;
|
|
import javax.media.opengl.*;
|
|
|
|
PGraphicsOpenGL pgl;
|
|
GL gl;
|
|
|
|
void setup(){
|
|
size( ${1:300}, ${2:300}, OPENGL );
|
|
colorMode( RGB, 1.0 );
|
|
hint( ENABLE_OPENGL_4X_SMOOTH );
|
|
pgl = (PGraphicsOpenGL) g;
|
|
gl = pgl.gl;
|
|
gl.setSwapInterval(1);
|
|
initGL();
|
|
${3}
|
|
}
|
|
|
|
void draw(){
|
|
pgl.beginGL();
|
|
${4}
|
|
pgl.endGL();
|
|
getOpenGLErrors();
|
|
}
|
|
|
|
void initGL(){
|
|
${0}
|
|
}
|
|
|
|
void getOpenGLErrors(){
|
|
int error = gl.glGetError();
|
|
switch (error){
|
|
case 1280 :
|
|
println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command.");
|
|
break;
|
|
case 1282 :
|
|
println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state.");
|
|
break;
|
|
case 1281 :
|
|
println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range.");
|
|
break;
|
|
case 1285 :
|
|
println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command.");
|
|
break;
|
|
case 1283 :
|
|
println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow.");
|
|
break;
|
|
case 1284 :
|
|
println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow.");
|
|
break;
|
|
case 32817 :
|
|
println("GL_TABLE_TOO_LARGE");
|
|
break;
|
|
}
|
|
}
|
|
|
|
#GL Functions
|
|
snippet gl begin gl
|
|
pgl.beginGL();
|
|
${0}
|
|
pgl.endGL();
|
|
snippet gl gl swap interval
|
|
// specify the minimum swap interval for buffer swaps.
|
|
gl.setSwapInterval(${0:interval});
|
|
snippet gl gl call list
|
|
// execute a display list
|
|
gl.glCallList(${0:list});
|
|
snippet gl gl gen buffers
|
|
// import java.nio.IntBuffer;
|
|
// import java.nio.FloatBuffer;
|
|
// import com.sun.opengl.util.BufferUtil;
|
|
|
|
// You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays
|
|
IntBuffer bufferObjects = IntBuffer.allocate(${1:4});
|
|
gl.glGenBuffers($1, bufferObjects);
|
|
|
|
int vertexCount = ${2:3};
|
|
int numCoordinates = ${0:3};
|
|
// vertexCount * numCoordinates
|
|
FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates);
|
|
float[] v = {0.0f, 0.0f, 0.0f,
|
|
1.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 1.0f};
|
|
vertices.put(v);
|
|
|
|
// Bind the first buffer object ID for use with vertext array data
|
|
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0));
|
|
gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW);
|
|
snippet gl gl bind buffer
|
|
${0:// A buffer ID of zero unbinds a buffer object}
|
|
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0});
|
|
snippet gl gl delete buffers
|
|
${0:// Parameters are the same for glGenBuffers}
|
|
gl.glDeleteBuffers(${1:4}, ${2:bufferObjects});
|
|
snippet gl gl depth mask
|
|
// enable or disable writing into the depth buffer
|
|
gl.glDepthMask(${0:flag});
|
|
snippet gl gl load identity
|
|
// replaces the top of the active matrix stack with the identity matrix
|
|
gl.glLoadIdentity();
|
|
snippet gl gl tex coord 2f
|
|
// set the current texture coordinates - 2 floats
|
|
gl.glTexCoord2f(${1:0.0f}, ${0:0.0f});
|
|
snippet gl gl vertex 2f
|
|
gl.glVertex2f(${1:0.0f}, ${0:0.0f});
|
|
snippet gl gl vertex 3f
|
|
gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${0:0.0f});
|
|
snippet gl gl translate f
|
|
// multiply the current matrix by a translation matrix
|
|
gl.glTranslatef(${1:x}, ${2:y}, ${0:z});
|
|
snippet gl gl rotate f
|
|
// rotate, x-axis, y-axis, z-axiz
|
|
gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${0:z});
|
|
snippet gl gl scale f
|
|
// multiply the current matrix by a general scaling matrix
|
|
gl.glScalef(${1:x}, ${2:y}, ${0:z});
|
|
snippet gl gl color 4f
|
|
gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
|
|
snippet gl gl clear color
|
|
gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
|
|
snippet gl gl color 3f
|
|
gl.glColor3f(${1:red}, ${2:green}, ${0:blue});
|
|
snippet gl gl push matrix
|
|
// spush and pop the current matrix stack
|
|
gl.glPushMatrix();
|
|
${0}
|
|
gl.glPopMatrix();
|
|
snippet gl gl gen lists
|
|
gl.glGenLists(${0:1})
|
|
snippet gl gl flush
|
|
// Empties buffers. Call this when all previous issues commands completed
|
|
gl.glFlush();
|
|
${0}
|
|
snippet gl gl get error
|
|
println(gl.glGetError());
|
|
snippet gl gl clear
|
|
gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT});
|
|
|
|
#frame operations
|
|
snippet frameRate
|
|
frameRate(${1:30});
|
|
${0}
|
|
snippet saveFrame
|
|
saveFrame("${1:filename-####}${0:.ext}");
|
|
|
|
#size
|
|
snippet size normal
|
|
size(${1:200}, ${2:200}${0:, P3D});
|
|
snippet size opengl
|
|
size(${1:200}, ${2:200}${0:, OPENGL});
|
|
|
|
#PRIMITIVES
|
|
#color
|
|
snippet color
|
|
color ${1:c}${2: = color(}${3:value1, }${4:value2, }${0:value3)};
|
|
#char
|
|
snippet char
|
|
char ${1:m}${2: = "}${0:char"};
|
|
#float
|
|
snippet float
|
|
float ${1:f}${2: = }${0:0.0f};
|
|
#int
|
|
snippet int
|
|
int ${1:f}${2: = }${0:0};
|
|
#boolean
|
|
snippet boolean
|
|
boolean ${1:b}${2: = }${0:true};
|
|
#byte
|
|
snippet byte
|
|
byte ${1:b}${2: = }${0:127};
|
|
#string
|
|
snippet string
|
|
String ${1:str}${2: = "}${0:CCCP"};
|
|
#array
|
|
snippet array
|
|
${1:int}[] ${2:numbers}${3: = new $1}[${0:length}];
|
|
#object
|
|
snippet object
|
|
${1:Object} ${2:o}${3: = new $1}(${0});
|
|
|
|
#curve
|
|
snippet curve
|
|
curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
|
|
snippet curve 3D
|
|
curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4});
|
|
snippet curveDetail
|
|
curveDetail(${0:detail});
|
|
snippet curvePoint
|
|
curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
|
snippet curveTightness
|
|
curveTightness(${0:squishy});
|
|
|
|
#bezier
|
|
snippet bezier
|
|
bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2});
|
|
snippet bezier 3D
|
|
bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2});
|
|
snippet bezierDetail
|
|
bezierDetail(${0:detail});
|
|
snippet bezierTangent
|
|
bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
|
snippet bezierPoint
|
|
bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
|
|
|
|
#vertex
|
|
snippet vertex
|
|
vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v});
|
|
snippet vertex 3D
|
|
vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v});
|
|
snippet bezierVertex
|
|
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y});
|
|
snippet bezierVertex 3D
|
|
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z});
|
|
snippet curveVertex
|
|
curveVertex(${1:x}, ${0:y});
|
|
snippet curveVertex 3D
|
|
curveVertex(${1:x}, ${2:y}, ${0:z});
|
|
|
|
#stroke
|
|
snippet stroke
|
|
stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
|
snippet strokeWeight
|
|
strokeWeight(${0:1});
|
|
|
|
#mouse
|
|
snippet mouseDragged
|
|
void mouseDragged(){
|
|
${0}
|
|
}
|
|
snippet mouseMoved
|
|
void mouseMoved(){
|
|
${0}
|
|
}
|
|
snippet mouseReleased
|
|
void mouseReleased(){
|
|
${0}
|
|
}
|
|
snippet mousePressed
|
|
void mousePressed(){
|
|
${0}
|
|
}
|
|
|
|
#key
|
|
snippet keyReleased
|
|
void keyReleased(){
|
|
${0}
|
|
}
|
|
snippet keyTyped
|
|
void keyTyped(){
|
|
${0}
|
|
}
|
|
snippet keyPressed
|
|
void keyPressed(){
|
|
${0}
|
|
}
|
|
|
|
#file
|
|
snippet loadStrings
|
|
loadStrings("${0:filename}");
|
|
snippet saveStrings
|
|
saveStrings(${1:filename}, ${0:strings});
|
|
snippet loadBytes
|
|
loadBytes("${0:filename}");
|
|
snippet beginRecord
|
|
beginRecord(${1:renderer}, ${0:filename});
|
|
snippet saveBytes
|
|
saveBytes(${1:filename}, ${0:bytes});
|
|
snippet createWriter
|
|
createWriter(${0:filename});
|
|
snippet createReader
|
|
createReader(${0:filename});
|
|
|
|
#matrix
|
|
snippet pushMatrix
|
|
pushMatrix();
|
|
${0:};
|
|
popMatrix();
|
|
|
|
|
|
#text
|
|
snippet text data
|
|
text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z});
|
|
snippet text stringdata
|
|
text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z});
|
|
snippet textSize
|
|
textSize(${0:size});
|
|
snippet textLeading
|
|
textLeading(${0:size});
|
|
snippet textWidth
|
|
textWidth(${0:data});
|
|
snippet font
|
|
PFont ${1:font};
|
|
$1 = loadFont("${0:FFScala-32.vlw}");
|
|
#load font
|
|
snippet loadFont
|
|
${1:font} = loadFont("${0:FFScala-32.vlw}");
|
|
snippet textFont
|
|
textFont(${1:font}${2:, }${0:size});
|
|
|
|
#math
|
|
snippet tan
|
|
tan(${0:rad});
|
|
snippet atan
|
|
atan(${0:rad});
|
|
snippet atan2
|
|
atan2(${0:rad});
|
|
snippet sin
|
|
sin(${0:rad});
|
|
snippet asin
|
|
asin(${0:rad});
|
|
snippet cos
|
|
cos(${0:rad});
|
|
snippet acos
|
|
acos(${0:rad});
|
|
snippet degrees
|
|
degrees(${0:rad});
|
|
snippet radians
|
|
radians(${0:deg});
|
|
snippet randomSseed
|
|
randomSeed(${0:value});
|
|
snippet random
|
|
random(${1:value1}${2:, }${0:value2});
|
|
snippet pow
|
|
pow(${1:num}, ${0:exponent});
|
|
snippet floor
|
|
floor(${0:value});
|
|
snippet sqrt
|
|
sqrt(${0:value});
|
|
snippet abs
|
|
abs(${0:value});
|
|
snippet sq
|
|
sq(${0:value});
|
|
snippet ceil
|
|
ceil(${0:value});
|
|
snippet exp
|
|
exp(${0:value});
|
|
snippet round
|
|
round(${0:value}};
|
|
snippet min
|
|
min(${1:value1}, ${2:value2}${3:, }${0:value3});
|
|
snippet max
|
|
max(${1:value1}, ${2:value2}${3:, }${0:value3});
|
|
snippet max array
|
|
max(${0:array});
|
|
snippet min array
|
|
min(${0:array});
|
|
snippet log
|
|
log(${0:value});
|
|
snippet map
|
|
map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2});
|
|
snippet norm
|
|
norm(${1:value}, ${2:low}, ${0:high});
|
|
snippet constrain
|
|
constrain(${1:value}, ${2:min}, ${0:max});
|
|
snippet mag
|
|
mag(${1:a}, ${2:b}${3:, }${0:c});
|
|
snippet dist
|
|
dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2});
|
|
snippet dist 3D
|
|
dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
|
|
|
|
#noise math
|
|
snippet noise
|
|
noise(${1:x}${2:, }${3:y}${4:, }${0:z});
|
|
snippet noiseDetail
|
|
noiseDetail(${1:octaves}${2:, }${0:falloff});
|
|
snippet noiseSeed
|
|
noiseSeed(${0:x});
|
|
|
|
#material
|
|
snippet shininess
|
|
shininess(${0:shine});
|
|
snippet specular
|
|
specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
|
snippet ambient
|
|
ambient(${1:value1}, ${2:value2}, ${0:value3});
|
|
snippet emissive
|
|
emissive(${1:value1}, ${2:value2}, ${0:value3});
|
|
|
|
#light
|
|
snippet diretionalLight
|
|
directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
|
|
snippet pointLight
|
|
pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
|
|
snippet lightFalloff
|
|
lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic});
|
|
snippet normal
|
|
normal(${1:nx}, ${2:ny}, ${0:nz});
|
|
snippet lightSpecular
|
|
lightSpecular(${1:v1}, ${2:v2}, ${0:v3});
|
|
snippet ambientLight
|
|
ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}});
|
|
snippet spotLight
|
|
spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration});
|
|
|
|
#camera
|
|
snippet camera
|
|
camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ});
|
|
snippet ortho
|
|
ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
|
|
snippet perspective
|
|
perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar});
|
|
snippet frustrum
|
|
frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
|
|
|
|
#transformations
|
|
snippet rotate
|
|
rotate${1:X}(${0:angle});
|
|
snippet translate
|
|
translate(${1:x}, ${2:y}${3:, }${0:z});
|
|
snippet scale size
|
|
scale(${0:size});
|
|
snippet scale
|
|
scale(${1:x}, ${2:y}${3:, }${0:z});
|
|
|
|
#coordinates
|
|
snippet coord
|
|
${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z});
|
|
|
|
#effects
|
|
snippet brightness
|
|
brightness(${0:color});
|
|
snippet lerpColor
|
|
lerpColor(${1:c1}, ${2:c2}, ${0:amt});
|
|
snippet saturation
|
|
saturation(${0:color});
|
|
snippet hue
|
|
hue(${0:color});
|
|
snippet alpha
|
|
alpha(${0:color});
|
|
snippet tint
|
|
tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
|
|
|
#pixel
|
|
snippet set pixel
|
|
set(${1:x}, ${2:y}, ${0:color/image});
|
|
snippet pixels
|
|
pixels[${0:index}]
|
|
snippet get pixel
|
|
get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height});
|
|
|
|
#geometric figures
|
|
snippet triangle
|
|
triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3});
|
|
snippet line
|
|
line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2});
|
|
snippet line 3D
|
|
line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
|
|
snippet arc
|
|
arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop});
|
|
snippet point
|
|
point(${1:x}, ${2:y}${3:, }${0:z});
|
|
snippet quad
|
|
quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
|
|
snippet ellipse
|
|
ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height});
|
|
snippet rect
|
|
rect(${1:x}, ${2:y}, ${3:width}, ${0:height});
|
|
snippet box
|
|
box(${1:width}, ${2:height}, ${0:depth});
|
|
snippet sphere
|
|
sphere(${0:radius});
|
|
snippet sphereDetails
|
|
sphereDetail(${0:n});
|
|
|
|
#array operations
|
|
snippet split
|
|
split("${1:str}"${2: , }${0:delimiter});
|
|
snippet splitTokens
|
|
splitTokens(${1:str}${2:, }${0:tokens});
|
|
snippet join
|
|
join(${1:strgArray}${2: , }${0:seperator});
|
|
snippet shorten
|
|
shorten(${0:array});
|
|
snippet concat
|
|
concat(${1:array1}, ${0:array2});
|
|
snippet subset
|
|
subset(${1:array}, ${0:offset});
|
|
snippet append
|
|
append(${1:array}, ${0:element});
|
|
snippet reverse
|
|
reverse(${0:array});
|
|
snippet splice
|
|
splice(${1:array}, ${2:value/array2}, ${0:index});
|
|
snippet sort
|
|
sort(${1:dataArray}${2:, }${0:count});
|
|
snippet expand
|
|
expand(${1:array}${2:, }${0:newSize});
|
|
snippet arrayCopy
|
|
arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length});
|
|
|
|
#string operations
|
|
snippet str
|
|
str("${0:str}");
|
|
snippet match
|
|
match(${1:str}, ${0:regexp});
|
|
snippet trim
|
|
trim(${0:str});
|
|
snippet nf
|
|
nf(${2:value}, ${3:left}${4:, }${0:right});
|
|
snippet nfs
|
|
nfs(${2:value}, ${3:left}${4:, }${0:right});
|
|
snippet nfp
|
|
nfp(${2:value}, ${3:left}${4:, }${0:right});
|
|
snippet nfc
|
|
nfc(${1:value}${2:, }${0:right});
|
|
|
|
#convert
|
|
snippet unbinary
|
|
unbinary("${0:str}"});
|
|
snippet hexadecimal
|
|
hex(${0:c});
|
|
snippet unhex
|
|
unhex(${0:c});
|
|
snippet binary
|
|
binary(${1:value}${2:, }${0:digits});
|
|
|
|
#image operations
|
|
snippet loadImage
|
|
loadImage(${0:filename});
|
|
snippet image
|
|
image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height});
|
|
snippet copy
|
|
copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight});
|
|
|
|
|
|
|
|
#containers
|
|
snippet bg
|
|
background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
|
snippet pg
|
|
PGraphics pg;
|
|
pg = createGraphics(${1:width}, ${2:height}${3:, }${0:applet});
|
|
snippet pimage
|
|
PImage(${1:width}, ${0:height});
|
|
|
|
#UTILS
|
|
#fill
|
|
snippet fill
|
|
fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
|
|
#red
|
|
snippet red
|
|
red(${0:color});
|
|
#green
|
|
snippet green
|
|
green(${0:color});
|
|
#blue
|
|
snippet blue
|
|
blue(${0:color});
|
|
#status
|
|
snippet status
|
|
status(${0:text});
|
|
#param
|
|
snippet param
|
|
param(${0:s});
|
|
#link
|
|
snippet link
|
|
link(${1:url}${2:, }${0:target});
|
|
#@param
|
|
snippet @
|
|
@${1:param/return/private/public} ${1:parameter} ${0:description}
|