vimrc/sources_non_forked/vim-snippets/snippets/actionscript.snippets

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Text

snippet main
package {
import flash.display.*;
import flash.Events.*;
public class Main extends Sprite {
public function Main ( ) {
trace("start");
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeListener);
}
private function resizeListener (e:Event):void {
trace("The application window changed size!");
trace("New width: " + stage.stageWidth);
trace("New height: " + stage.stageHeight);
}
}
}
snippet class
${1:public|internal} class ${2:name} ${0:extends } {
public function $2 ( ) {
("start");
}
}
snippet all
package name {
${1:public|internal|final} class ${2:name} ${0:extends } {
private|public| static const FOO = "abc";
private|public| static var BAR = "abc";
// class initializer - no JIT !! one time setup
if Cababilities.os == "Linux|MacOS" {
FOO = "other";
}
// constructor:
public function $2 ( ){
super2();
trace("start");
}
public function name (a, b...){
super.name(..);
lable:break
}
}
}
function A(){
// A can only be accessed within this file
}
snippet switch
switch(${1}){
case ${2}:
${0}
break;
default:
}
snippet case
case ${1}:
${0}
break;
snippet package
package ${1:package}{
${0}
}
snippet wh
while ${1:cond}{
${0}
}
snippet do
do {
${0}
} while (${1:cond})
snippet for enumerate names
for (${1:var} in ${2:object}){
${0}
}
snippet for enumerate values
for each (${1:var} in ${2:object}){
${0}
}
snippet get_set
function get ${1:name} {
return ${2}
}
function set $1 (newValue) {
${0}
}
snippet interface
interface name {
function method(${1}):${0:returntype};
}
snippet try
try {
${1:${VISUAL}}
} catch (error:ErrorType) {
${2}
} finally {
${0}
}
# For Loop (same as c.snippet)
snippet for for (..) {..}
for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {
${0}
}
# Custom For Loop
snippet forr
for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {
${0}
}
# If Condition
snippet if
if ($1) {
${0:${VISUAL}}
}
snippet el
else {
${0:${VISUAL}}
}
# Ternary conditional
snippet t Ternary: `condition ? true : false`
$1 ? $2 : $0
snippet fun
function ${1:function_name}(${2})${3}
{
${0}
}
# FlxSprite (usefull when using the flixel library)
snippet FlxSprite
package
{
import org.flixel.*
public class ${1:ClassName} extends ${2:FlxSprite}
{
public function $1(${3: X:Number, Y:Number}):void
{
super(X,Y);
${4}
}
override public function update():void
{
super.update();
${0}
}
}
}