mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
49 lines
1 KiB
C
49 lines
1 KiB
C
#pragma once
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#include <furi/pubsub.h>
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#include <stdbool.h>
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typedef struct Loader Loader;
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typedef enum {
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LoaderStatusOk,
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LoaderStatusErrorAppStarted,
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LoaderStatusErrorUnknownApp,
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LoaderStatusErrorInternal,
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} LoaderStatus;
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typedef enum {
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LoaderEventTypeApplicationStarted,
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LoaderEventTypeApplicationStopped
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} LoaderEventType;
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typedef struct {
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LoaderEventType type;
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} LoaderEvent;
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/** Start application
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* @param name - application name
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* @param args - application arguments
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* @retval true on success
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*/
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LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
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/** Lock application start
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* @retval true on success
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*/
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bool loader_lock(Loader* instance);
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/** Unlock application start */
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void loader_unlock(Loader* instance);
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/** Get loader lock status */
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bool loader_is_locked(Loader* instance);
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/** Show primary loader */
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void loader_show_menu();
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/** Show primary loader */
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void loader_update_menu();
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/** Show primary loader */
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FuriPubSub* loader_get_pubsub(Loader* instance);
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