mirror of
https://github.com/DarkFlippers/unleashed-firmware
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bf6c6c231f
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#pragma once
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#include <furi/furi.h>
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/*
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Testing 10000 api calls
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No lock
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Time diff: 445269.218750 us
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Time per call: 44.526920 us
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furi_thread_flags
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Time diff: 430279.875000 us // lol wtf? smaller than no lock?
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Time per call: 43.027988 us // I tested it many times, it's always smaller
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FuriEventFlag
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Time diff: 831523.625000 us
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Time per call: 83.152359 us
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FuriSemaphore
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Time diff: 999807.125000 us
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Time per call: 99.980713 us
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FuriMutex
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Time diff: 1071417.500000 us
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Time per call: 107.141747 us
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*/
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typedef FuriEventFlag* FuriApiLock;
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#define API_LOCK_EVENT (1U << 0)
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#define api_lock_alloc_locked() furi_event_flag_alloc()
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#define api_lock_wait_unlock(_lock) \
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furi_event_flag_wait(_lock, API_LOCK_EVENT, FuriFlagWaitAny, FuriWaitForever)
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#define api_lock_free(_lock) furi_event_flag_free(_lock)
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#define api_lock_unlock(_lock) furi_event_flag_set(_lock, API_LOCK_EVENT)
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#define api_lock_wait_unlock_and_free(_lock) \
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api_lock_wait_unlock(_lock); \
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api_lock_free(_lock);
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#define api_lock_is_locked(_lock) (!(furi_event_flag_get(_lock) & API_LOCK_EVENT))
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#define api_lock_relock(_lock) furi_event_flag_clear(_lock, API_LOCK_EVENT)
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