mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 13:33:06 +00:00
0321717a86
Solitaire, Blackjack, HEX Viewer
76 lines
1.5 KiB
C
76 lines
1.5 KiB
C
#pragma once
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#include <furi.h>
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#include <input/input.h>
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#include <gui/elements.h>
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#include <flipper_format/flipper_format.h>
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#include <flipper_format/flipper_format_i.h>
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#include "common/card.h"
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#include "common/queue.h"
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#include "common/menu.h"
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#define APP_NAME "Blackjack"
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#define CONF_ANIMATION_DURATION "AnimationDuration"
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#define CONF_MESSAGE_DURATION "MessageDuration"
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#define CONF_STARTING_MONEY "StartingMoney"
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#define CONF_ROUND_PRICE "RoundPrice"
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#define CONF_SOUND_EFFECTS "SoundEffects"
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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uint32_t animation_duration;
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uint32_t message_duration;
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uint32_t starting_money;
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uint32_t round_price;
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bool sound_effects;
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} Settings;
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typedef struct {
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EventType type;
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InputEvent input;
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} AppEvent;
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typedef enum {
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GameStateGameOver,
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GameStateStart,
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GameStatePlay,
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GameStateSettings,
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GameStateDealer,
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} PlayState;
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typedef enum {
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DirectionUp,
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DirectionDown,
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DirectionRight,
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DirectionLeft,
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Select,
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Back,
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None
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} Direction;
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typedef struct {
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Card player_cards[21];
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Card dealer_cards[21];
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uint8_t player_card_count;
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uint8_t dealer_card_count;
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Direction selectDirection;
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Settings settings;
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uint32_t player_score;
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uint32_t bet;
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uint8_t selectedMenu;
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bool doubled;
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bool started;
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bool processing;
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Deck deck;
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PlayState state;
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QueueState queue_state;
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Menu* menu;
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unsigned int last_tick;
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} GameState;
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