unleashed-firmware/core/api-basic/value-expanders.h
Vadim Kaushan bb68fca20b
Implement ValueManager and ValueComposer (#183)
* Fix ValueManager implementation
* Implement ValueComposer
* Add constructor for ValueManager
* Add value-expanders.h to flipper_v2.h set
* Move COPY_COMPOSE body into a .c file
* Add test for ValueManager
* Add destructors for ValueMutex, ValueManager and ValueComposer
* Use destructors in tests
* Move composition logic into perform_compose()
* Add docs for perform_compose()
* Add test for ValueComposer
* Replace atomic_bool with bool as g++ compiler doesn't support C11 atomics
* Add Event type
* Add semaphore support to the local target
* Add test for Event
* Update input records and relevant examples
* Rename Event to AppEvent in the cc1101-workaround example
* Rename Event to AppEvent in the irda example
* Use Event in ValueComposer to wait for update request
* Add perform_compose_internal() function
* fix Event/AppEvent

Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 12:26:15 +03:00

108 lines
2.8 KiB
C

#pragma once
#include "flipper.h"
#include "valuemutex.h"
#include "pubsub.h"
#include "event.h"
#include "m-list.h"
/*
== Value composer ==
*/
typedef struct ValueComposer ValueComposer;
typedef void (*ValueComposerCallback)(void* ctx, void* state);
typedef enum { UiLayerBelowNotify, UiLayerNotify, UiLayerAboveNotify } UiLayer;
typedef struct {
ValueComposerCallback cb;
void* ctx;
UiLayer layer;
ValueComposer* composer;
} ValueComposerHandle;
LIST_DEF(list_composer_cb, ValueComposerHandle, M_POD_OPLIST);
struct ValueComposer {
ValueMutex value;
list_composer_cb_t layers[3];
osMutexId_t mutex;
Event request;
};
void COPY_COMPOSE(void* ctx, void* state);
bool init_composer(ValueComposer* composer, void* value);
/*
Free resources allocated by `init_composer`.
This function doesn't free the memory occupied by `ValueComposer` itself.
*/
bool delete_composer(ValueComposer* composer);
ValueComposerHandle*
add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, UiLayer layer);
bool remove_compose_layer(ValueComposerHandle* handle);
void request_compose(ValueComposerHandle* handle);
/*
Perform composition if requested.
`start_cb` and `end_cb` will be called before and after all layer callbacks, respectively.
Both `start_cb` and `end_cb` can be NULL. They can be used to set initial state (e.g. clear screen)
and commit the final state.
*/
void perform_compose(
ValueComposer* composer,
ValueComposerCallback start_cb,
ValueComposerCallback end_cb,
void* ctx);
/*
Perform composition.
This function should be called with value mutex acquired.
This function is here for convenience, so that developers can write their own compose loops.
See `perform_compose` function body for an example.
*/
void perform_compose_internal(ValueComposer* composer, void* state);
// See [LED](LED-API) or [Display](Display-API) API for examples.
/*
== ValueManager ==
More complicated concept is ValueManager.
It is like ValueMutex, but user can subscribe to value updates.
First of all you can use value and pubsub part as showing above:
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
There are two specific methods for ValueManager: write_managed, commit_managed
*/
typedef struct {
ValueMutex value;
PubSub pubsub;
} ValueManager;
bool init_managed(ValueManager* managed, void* value, size_t size);
/*
Free resources allocated by `init_managed`.
This function doesn't free the memory occupied by `ValueManager` itself.
*/
bool delete_managed(ValueManager* managed);
/*
acquire value, changes it and send notify with current value.
*/
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
/*
commit_managed works as `release_mutex` but send notify with current value.
*/
bool commit_managed(ValueManager* managed, void* value);