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https://github.com/DarkFlippers/unleashed-firmware
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31c0346adc
* Removing lambdas... * Wake the fk up, Gordon! We have a citadel to burn! * Here comes the Nihilanth * Lambda documentation Co-authored-by: あく <alleteam@gmail.com>
208 lines
5.5 KiB
C
208 lines
5.5 KiB
C
#include <furi.h>
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#include "widget.h"
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#include <m-array.h>
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#include "widget_elements/widget_element_i.h"
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ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
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struct Widget {
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View* view;
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void* context;
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};
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typedef struct {
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ElementArray_t element;
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} GuiWidgetModel;
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static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
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GuiWidgetModel* model = _model;
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canvas_clear(canvas);
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// Draw all elements
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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if(element->draw != NULL) {
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element->draw(canvas, element);
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}
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ElementArray_next(it);
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}
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}
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static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
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Widget* widget = context;
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bool consumed = false;
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// Call all Widget Elements input handlers
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with_view_model(
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widget->view,
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GuiWidgetModel * model,
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{
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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if(element->input != NULL) {
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consumed |= element->input(event, element);
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}
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ElementArray_next(it);
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}
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},
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true);
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return consumed;
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}
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Widget* widget_alloc() {
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Widget* widget = malloc(sizeof(Widget));
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widget->view = view_alloc();
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view_set_context(widget->view, widget);
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view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
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view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
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view_set_input_callback(widget->view, gui_widget_view_input_callback);
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with_view_model(
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widget->view, GuiWidgetModel * model, { ElementArray_init(model->element); }, true);
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return widget;
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}
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void widget_reset(Widget* widget) {
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furi_assert(widget);
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with_view_model(
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widget->view,
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GuiWidgetModel * model,
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{
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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furi_assert(element->free);
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element->free(element);
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ElementArray_next(it);
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}
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ElementArray_reset(model->element);
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},
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true);
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}
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void widget_free(Widget* widget) {
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furi_assert(widget);
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// Free all elements
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widget_reset(widget);
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// Free elements container
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with_view_model(
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widget->view, GuiWidgetModel * model, { ElementArray_clear(model->element); }, true);
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view_free(widget->view);
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free(widget);
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}
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View* widget_get_view(Widget* widget) {
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furi_assert(widget);
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return widget->view;
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}
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static void widget_add_element(Widget* widget, WidgetElement* element) {
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furi_assert(widget);
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furi_assert(element);
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with_view_model(
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widget->view,
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GuiWidgetModel * model,
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{
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element->parent = widget;
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ElementArray_push_back(model->element, element);
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},
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true);
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}
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void widget_add_string_multiline_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(widget);
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WidgetElement* string_multiline_element =
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widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
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widget_add_element(widget, string_multiline_element);
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}
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void widget_add_string_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(widget);
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WidgetElement* string_element =
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widget_element_string_create(x, y, horizontal, vertical, font, text);
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widget_add_element(widget, string_element);
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}
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void widget_add_text_box_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text,
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bool strip_to_dots) {
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furi_assert(widget);
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WidgetElement* text_box_element = widget_element_text_box_create(
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x, y, width, height, horizontal, vertical, text, strip_to_dots);
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widget_add_element(widget, text_box_element);
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}
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void widget_add_text_scroll_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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const char* text) {
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furi_assert(widget);
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WidgetElement* text_scroll_element =
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widget_element_text_scroll_create(x, y, width, height, text);
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widget_add_element(widget, text_scroll_element);
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}
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void widget_add_button_element(
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Widget* widget,
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context) {
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furi_assert(widget);
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WidgetElement* button_element =
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widget_element_button_create(button_type, text, callback, context);
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widget_add_element(widget, button_element);
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}
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void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(widget);
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furi_assert(icon);
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WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
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widget_add_element(widget, icon_element);
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}
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void widget_add_frame_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(widget);
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WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
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widget_add_element(widget, frame_element);
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}
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