unleashed-firmware/applications/ibutton/scenes/ibutton_scene_info.c
Nikolay Minaylov 79920a3522
[FL-2491] File browser GUI module (#1237)
* File browser module and test app
* nfc: Add support for saved files in subdirectories
* nfc: Use helper function to get shadow path when loading data
* File browser dialog integration pt.1
* File browser dialog integration pt.2
* Gui,Dialogs: drop file select
* Correct use of dynamic string_t(string_ptr)

Co-authored-by: Yukai Li <yukaili.geek@gmail.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-27 14:19:21 +03:00

68 lines
2.1 KiB
C

#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_info_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
string_t key_name;
string_init(key_name);
path_extract_filename(ibutton->file_path, key_name, true);
ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
widget_add_text_box_element(
widget, 0, 0, 128, 28, AlignCenter, AlignCenter, ibutton->text_store, false);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
widget_add_string_element(
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Dallas");
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
widget_add_string_element(
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Metakom");
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
widget_add_string_element(
widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
break;
}
widget_add_string_element(
widget, 64, 35, AlignCenter, AlignBottom, FontPrimary, ibutton->text_store);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
string_clear(key_name);
}
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void ibutton_scene_info_on_exit(void* context) {
iButton* ibutton = context;
ibutton_text_store_clear(ibutton);
widget_reset(ibutton->widget);
}