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https://github.com/DarkFlippers/unleashed-firmware
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5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
30 lines
1 KiB
C
30 lines
1 KiB
C
#include "ibutton_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const ibutton_on_enter_handlers[])(void*) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const ibutton_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const ibutton_on_exit_handlers[])(void* context) = {
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#include "ibutton_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers ibutton_scene_handlers = {
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.on_enter_handlers = ibutton_on_enter_handlers,
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.on_event_handlers = ibutton_on_event_handlers,
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.on_exit_handlers = ibutton_on_exit_handlers,
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.scene_num = iButtonSceneNum,
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};
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