unleashed-firmware/applications/picopass/picopass.c
Eric Betts f92127c0a7
Picopass load/info/delete (#1562)
* increase stack size
* rfalPicoPassPollerWriteBlock
* UI for loading picopass
* Move picopass parsing and add delete, delete success

Co-authored-by: あく <alleteam@gmail.com>
2022-08-23 22:19:17 +09:00

185 lines
5.5 KiB
C

#include "picopass_i.h"
#define TAG "PicoPass"
bool picopass_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Picopass* picopass = context;
return scene_manager_handle_custom_event(picopass->scene_manager, event);
}
bool picopass_back_event_callback(void* context) {
furi_assert(context);
Picopass* picopass = context;
return scene_manager_handle_back_event(picopass->scene_manager);
}
void picopass_tick_event_callback(void* context) {
furi_assert(context);
Picopass* picopass = context;
scene_manager_handle_tick_event(picopass->scene_manager);
}
Picopass* picopass_alloc() {
Picopass* picopass = malloc(sizeof(Picopass));
picopass->worker = picopass_worker_alloc();
picopass->view_dispatcher = view_dispatcher_alloc();
picopass->scene_manager = scene_manager_alloc(&picopass_scene_handlers, picopass);
view_dispatcher_enable_queue(picopass->view_dispatcher);
view_dispatcher_set_event_callback_context(picopass->view_dispatcher, picopass);
view_dispatcher_set_custom_event_callback(
picopass->view_dispatcher, picopass_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
picopass->view_dispatcher, picopass_back_event_callback);
view_dispatcher_set_tick_event_callback(
picopass->view_dispatcher, picopass_tick_event_callback, 100);
// Picopass device
picopass->dev = picopass_device_alloc();
// Open GUI record
picopass->gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(
picopass->view_dispatcher, picopass->gui, ViewDispatcherTypeFullscreen);
// Open Notification record
picopass->notifications = furi_record_open(RECORD_NOTIFICATION);
// Submenu
picopass->submenu = submenu_alloc();
view_dispatcher_add_view(
picopass->view_dispatcher, PicopassViewMenu, submenu_get_view(picopass->submenu));
// Popup
picopass->popup = popup_alloc();
view_dispatcher_add_view(
picopass->view_dispatcher, PicopassViewPopup, popup_get_view(picopass->popup));
// Loading
picopass->loading = loading_alloc();
view_dispatcher_add_view(
picopass->view_dispatcher, PicopassViewLoading, loading_get_view(picopass->loading));
// Text Input
picopass->text_input = text_input_alloc();
view_dispatcher_add_view(
picopass->view_dispatcher,
PicopassViewTextInput,
text_input_get_view(picopass->text_input));
// Custom Widget
picopass->widget = widget_alloc();
view_dispatcher_add_view(
picopass->view_dispatcher, PicopassViewWidget, widget_get_view(picopass->widget));
return picopass;
}
void picopass_free(Picopass* picopass) {
furi_assert(picopass);
// Picopass device
picopass_device_free(picopass->dev);
picopass->dev = NULL;
// Submenu
view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewMenu);
submenu_free(picopass->submenu);
// Popup
view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewPopup);
popup_free(picopass->popup);
// Loading
view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewLoading);
loading_free(picopass->loading);
// TextInput
view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewTextInput);
text_input_free(picopass->text_input);
// Custom Widget
view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewWidget);
widget_free(picopass->widget);
// Worker
picopass_worker_stop(picopass->worker);
picopass_worker_free(picopass->worker);
// View Dispatcher
view_dispatcher_free(picopass->view_dispatcher);
// Scene Manager
scene_manager_free(picopass->scene_manager);
// GUI
furi_record_close(RECORD_GUI);
picopass->gui = NULL;
// Notifications
furi_record_close(RECORD_NOTIFICATION);
picopass->notifications = NULL;
free(picopass);
}
void picopass_text_store_set(Picopass* picopass, const char* text, ...) {
va_list args;
va_start(args, text);
vsnprintf(picopass->text_store, sizeof(picopass->text_store), text, args);
va_end(args);
}
void picopass_text_store_clear(Picopass* picopass) {
memset(picopass->text_store, 0, sizeof(picopass->text_store));
}
static const NotificationSequence picopass_sequence_blink_start_blue = {
&message_blink_start_10,
&message_blink_set_color_blue,
&message_do_not_reset,
NULL,
};
static const NotificationSequence picopass_sequence_blink_stop = {
&message_blink_stop,
NULL,
};
void picopass_blink_start(Picopass* picopass) {
notification_message(picopass->notifications, &picopass_sequence_blink_start_blue);
}
void picopass_blink_stop(Picopass* picopass) {
notification_message(picopass->notifications, &picopass_sequence_blink_stop);
}
void picopass_show_loading_popup(void* context, bool show) {
Picopass* picopass = context;
TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
if(show) {
// Raise timer priority so that animations can play
vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewLoading);
} else {
// Restore default timer priority
vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
}
}
int32_t picopass_app(void* p) {
UNUSED(p);
Picopass* picopass = picopass_alloc();
scene_manager_next_scene(picopass->scene_manager, PicopassSceneStart);
view_dispatcher_run(picopass->view_dispatcher);
picopass_free(picopass);
return 0;
}