mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-28 07:20:29 +00:00
f5ff6438d1
* Add MFC user keys list * Leakey submenu fix * Set next target for Save/Delete success scenes * Delete individual user keys * Update count of total keys * Fix memory leak * Check for duplicate keys * Remove a submodule that I never added? * Swap and position icons * Revamp according to design doc * Rename icons to include size and replace keychain icon with smaller variant * Fix typos * Final fixes * Fufill requested changes * Cleanup comments * Merge dev after SD app loading * Fixing icon names * Revert merge mistakes and API version * Scene switching adjustments * F7: add/change/remove some nfc icons in api_symbols.csv Co-authored-by: あく <alleteam@gmail.com>
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
#include "../nfc_i.h"
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#include <dolphin/dolphin.h>
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void nfc_scene_save_success_popup_callback(void* context) {
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Nfc* nfc = context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
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}
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void nfc_scene_save_success_on_enter(void* context) {
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Nfc* nfc = context;
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DOLPHIN_DEED(DolphinDeedNfcSave);
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// Setup view
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Popup* popup = nfc->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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}
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bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcCustomEventViewExit) {
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfClassicKeys);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSavedMenu)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneSavedMenu);
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} else {
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consumed = scene_manager_search_and_switch_to_another_scene(
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nfc->scene_manager, NfcSceneFileSelect);
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}
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}
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}
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return consumed;
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}
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void nfc_scene_save_success_on_exit(void* context) {
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Nfc* nfc = context;
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// Clear view
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popup_reset(nfc->popup);
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}
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