mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 21:43:06 +00:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
185 lines
5.5 KiB
C
185 lines
5.5 KiB
C
#include "picopass_i.h"
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#define TAG "PicoPass"
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bool picopass_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Picopass* picopass = context;
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return scene_manager_handle_custom_event(picopass->scene_manager, event);
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}
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bool picopass_back_event_callback(void* context) {
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furi_assert(context);
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Picopass* picopass = context;
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return scene_manager_handle_back_event(picopass->scene_manager);
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}
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void picopass_tick_event_callback(void* context) {
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furi_assert(context);
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Picopass* picopass = context;
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scene_manager_handle_tick_event(picopass->scene_manager);
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}
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Picopass* picopass_alloc() {
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Picopass* picopass = malloc(sizeof(Picopass));
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picopass->worker = picopass_worker_alloc();
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picopass->view_dispatcher = view_dispatcher_alloc();
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picopass->scene_manager = scene_manager_alloc(&picopass_scene_handlers, picopass);
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view_dispatcher_enable_queue(picopass->view_dispatcher);
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view_dispatcher_set_event_callback_context(picopass->view_dispatcher, picopass);
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view_dispatcher_set_custom_event_callback(
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picopass->view_dispatcher, picopass_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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picopass->view_dispatcher, picopass_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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picopass->view_dispatcher, picopass_tick_event_callback, 100);
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// Picopass device
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picopass->dev = picopass_device_alloc();
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// Open GUI record
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picopass->gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(
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picopass->view_dispatcher, picopass->gui, ViewDispatcherTypeFullscreen);
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// Open Notification record
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picopass->notifications = furi_record_open(RECORD_NOTIFICATION);
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// Submenu
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picopass->submenu = submenu_alloc();
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view_dispatcher_add_view(
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picopass->view_dispatcher, PicopassViewMenu, submenu_get_view(picopass->submenu));
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// Popup
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picopass->popup = popup_alloc();
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view_dispatcher_add_view(
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picopass->view_dispatcher, PicopassViewPopup, popup_get_view(picopass->popup));
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// Loading
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picopass->loading = loading_alloc();
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view_dispatcher_add_view(
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picopass->view_dispatcher, PicopassViewLoading, loading_get_view(picopass->loading));
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// Text Input
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picopass->text_input = text_input_alloc();
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view_dispatcher_add_view(
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picopass->view_dispatcher,
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PicopassViewTextInput,
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text_input_get_view(picopass->text_input));
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// Custom Widget
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picopass->widget = widget_alloc();
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view_dispatcher_add_view(
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picopass->view_dispatcher, PicopassViewWidget, widget_get_view(picopass->widget));
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return picopass;
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}
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void picopass_free(Picopass* picopass) {
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furi_assert(picopass);
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// Picopass device
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picopass_device_free(picopass->dev);
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picopass->dev = NULL;
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// Submenu
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view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewMenu);
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submenu_free(picopass->submenu);
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// Popup
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view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewPopup);
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popup_free(picopass->popup);
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// Loading
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view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewLoading);
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loading_free(picopass->loading);
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// TextInput
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view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewTextInput);
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text_input_free(picopass->text_input);
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// Custom Widget
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view_dispatcher_remove_view(picopass->view_dispatcher, PicopassViewWidget);
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widget_free(picopass->widget);
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// Worker
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picopass_worker_stop(picopass->worker);
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picopass_worker_free(picopass->worker);
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// View Dispatcher
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view_dispatcher_free(picopass->view_dispatcher);
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// Scene Manager
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scene_manager_free(picopass->scene_manager);
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// GUI
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furi_record_close(RECORD_GUI);
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picopass->gui = NULL;
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// Notifications
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furi_record_close(RECORD_NOTIFICATION);
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picopass->notifications = NULL;
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free(picopass);
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}
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void picopass_text_store_set(Picopass* picopass, const char* text, ...) {
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va_list args;
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va_start(args, text);
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vsnprintf(picopass->text_store, sizeof(picopass->text_store), text, args);
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va_end(args);
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}
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void picopass_text_store_clear(Picopass* picopass) {
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memset(picopass->text_store, 0, sizeof(picopass->text_store));
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}
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static const NotificationSequence picopass_sequence_blink_start_blue = {
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&message_blink_start_10,
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&message_blink_set_color_blue,
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&message_do_not_reset,
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NULL,
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};
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static const NotificationSequence picopass_sequence_blink_stop = {
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&message_blink_stop,
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NULL,
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};
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void picopass_blink_start(Picopass* picopass) {
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notification_message(picopass->notifications, &picopass_sequence_blink_start_blue);
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}
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void picopass_blink_stop(Picopass* picopass) {
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notification_message(picopass->notifications, &picopass_sequence_blink_stop);
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}
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void picopass_show_loading_popup(void* context, bool show) {
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Picopass* picopass = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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}
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}
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int32_t picopass_app(void* p) {
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UNUSED(p);
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Picopass* picopass = picopass_alloc();
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scene_manager_next_scene(picopass->scene_manager, PicopassSceneStart);
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view_dispatcher_run(picopass->view_dispatcher);
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picopass_free(picopass);
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return 0;
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}
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