mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 08:20:21 +00:00
c3ececcf96
* ufbt: added "dolphin_ext" target (expects "external" subfolder in cwd with dolphin assets); cleaned up unused code * ufbt: codestyle fixes * scripts: fixed style according to ruff linter * scripts: additional cleanup & codestyle fixes * github: pass target hw code when installing local SDK with ufbt * ufbt: added error message for missing folder in dolphin builder * scripts: more linter fixes * sdk: added flipper_format_stream; ufbt: support for --extra-define * fbt: reduced amount of global defines * scripts, fbt: rearranged imports Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
101 lines
2.8 KiB
Python
101 lines
2.8 KiB
Python
from fbt.version import get_git_commit_unix_timestamp
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Import("env")
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assetsenv = env.Clone(
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tools=["fbt_assets"],
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FW_LIB_NAME="assets",
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GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
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)
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assetsenv.ApplyLibFlags()
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icons = assetsenv.CompileIcons(
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assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/icons")
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)
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assetsenv.Alias("icons", icons)
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# Protobuf .proto -> .c + .h
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proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
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proto_options = assetsenv.Glob("protobuf/*.options", source=True)
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proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
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assetsenv.Depends(proto, proto_options)
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# Precious(proto)
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assetsenv.Alias("proto", proto)
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# Internal animations
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dolphin_internal = assetsenv.DolphinSymBuilder(
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assetsenv.Dir("compiled"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="internal",
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)
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assetsenv.Alias("dolphin_internal", dolphin_internal)
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# Blocking animations
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dolphin_blocking = assetsenv.DolphinSymBuilder(
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assetsenv.Dir("compiled"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="blocking",
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)
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assetsenv.Alias("dolphin_blocking", dolphin_blocking)
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# Protobuf version meta
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proto_ver = assetsenv.ProtoVerBuilder(
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"compiled/protobuf_version.h",
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"#/assets/protobuf/Changelog",
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)
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assetsenv.Depends(proto_ver, proto)
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assetsenv.Alias("proto_ver", proto_ver)
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# Gather everything into a static lib
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assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
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env.Replace(FW_ASSETS_HEADERS=assets_parts)
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assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
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assetsenv.Install("${LIB_DIST_DIR}", assetslib)
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# Resources for SD card
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env.SetDefault(FW_RESOURCES=None)
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if assetsenv["IS_BASE_FIRMWARE"]:
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# External dolphin animations
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dolphin_external = assetsenv.DolphinExtBuilder(
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assetsenv.Dir("#/assets/resources/dolphin"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="external",
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)
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if assetsenv["FORCE"]:
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assetsenv.AlwaysBuild(dolphin_external)
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assetsenv.Alias("dolphin_ext", dolphin_external)
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assetsenv.Clean(dolphin_external, assetsenv.Dir("#/assets/resources/dolphin"))
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# Resources manifest
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resources = assetsenv.Command(
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"#/assets/resources/Manifest",
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assetsenv.GlobRecursive(
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"*",
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assetsenv.Dir("resources").srcnode(),
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exclude=["Manifest"],
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),
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action=Action(
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'${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
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"${RESMANIFESTCOMSTR}",
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),
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)
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assetsenv.Precious(resources)
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assetsenv.AlwaysBuild(resources)
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assetsenv.Clean(
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resources,
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assetsenv.Dir("#/assets/resources/apps"),
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)
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# Exporting resources node to external environment
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env.Replace(FW_RESOURCES=resources)
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assetsenv.Alias("resources", resources)
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Return("assetslib")
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