unleashed-firmware/applications/scened-app-example/scene/scened-app-scene-byte-input.cpp
SG 7734fb4018
[FL-1371][FL-1502] Lfrfid app: fixes. (#555)
* Gui module byte-input: changed api
* Gui: changed font height in multiline text according to guideline
* Apps lrfid, nfc: changed send and receive icon
* App lfrfid: fix text, fix scene switсh
* Elements: multiline text framed, fix paddings
* Gui: remove duplicate definition of elements_multiline_text_framed
* App NFC: update byte_input callback signature
* App subghz: fix text lines in capture scene
* App subghz: position of the text is aligned with the guidelines and other scenes
* App subghz: removed mockup

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-07-04 19:01:16 +03:00

35 lines
1.1 KiB
C++

#include "scened-app-scene-byte-input.h"
void ScenedAppSceneByteInput::on_enter(ScenedApp* app, bool need_restore) {
ByteInputVM* byte_input = app->view_controller;
auto callback = cbc::obtain_connector(this, &ScenedAppSceneByteInput::result_callback);
byte_input->set_result_callback(callback, NULL, app, data, 4);
byte_input->set_header_text("Enter the key");
app->view_controller.switch_to<ByteInputVM>();
}
bool ScenedAppSceneByteInput::on_event(ScenedApp* app, ScenedApp::Event* event) {
bool consumed = false;
if(event->type == ScenedApp::EventType::ByteEditResult) {
app->scene_controller.switch_to_previous_scene();
consumed = true;
}
return consumed;
}
void ScenedAppSceneByteInput::on_exit(ScenedApp* app) {
app->view_controller.get<ByteInputVM>()->clean();
}
void ScenedAppSceneByteInput::result_callback(void* context) {
ScenedApp* app = static_cast<ScenedApp*>(context);
ScenedApp::Event event;
event.type = ScenedApp::EventType::ByteEditResult;
app->view_controller.send_event(&event);
}