unleashed-firmware/applications/services/gui/icon_animation.h
Sergey Gavrilov 3434305630
[FL-2937] Remove resources from API to prevent frequent API version increase (#1935)
* Remove all icons from API
* Music player: icons
* Signal generator: icons
* Bt hid: icons
* Weather station: icons
* Picopass: icons
* File browser test: icons
* Example images: documentation
* Remove global assets header
* Fix picopass

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 23:08:50 +09:00

90 lines
2 KiB
C

/**
* @file icon_animation.h
* GUI: IconAnimation API
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <gui/icon.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Icon Animation */
typedef struct IconAnimation IconAnimation;
/** Icon Animation Callback. Used for update notification */
typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
/** Allocate icon animation instance with const icon data.
*
* always returns Icon or stops system if not enough memory
*
* @param[in] icon pointer to Icon data
*
* @return IconAnimation instance
*/
IconAnimation* icon_animation_alloc(const Icon* icon);
/** Release icon animation instance
*
* @param instance IconAnimation instance
*/
void icon_animation_free(IconAnimation* instance);
/** Set IconAnimation update callback
*
* Normally you do not need to use this function, use view_tie_icon_animation
* instead.
*
* @param instance IconAnimation instance
* @param[in] callback IconAnimationCallback
* @param context callback context
*/
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context);
/** Get icon animation width
*
* @param instance IconAnimation instance
*
* @return width in pixels
*/
uint8_t icon_animation_get_width(IconAnimation* instance);
/** Get icon animation height
*
* @param instance IconAnimation instance
*
* @return height in pixels
*/
uint8_t icon_animation_get_height(IconAnimation* instance);
/** Start icon animation
*
* @param instance IconAnimation instance
*/
void icon_animation_start(IconAnimation* instance);
/** Stop icon animation
*
* @param instance IconAnimation instance
*/
void icon_animation_stop(IconAnimation* instance);
/** Returns true if current frame is a last one
*
* @param instance IconAnimation instance
*
* @return true if last frame
*/
bool icon_animation_is_last_frame(IconAnimation* instance);
#ifdef __cplusplus
}
#endif