unleashed-firmware/applications/examples/example_number_input/example_number_input.h
David Lee 741329a743
Added a text input that only accepts full numbers (int) (#3350)
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Fixed _Bool declarations in symbols csv
* renamed int_input to number_input
* Changed name & added example fap
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Changed name & added example fap
* update for clearing views
* GUI: Fix array out of bounds in menu exit (#3604)
* GUI: Fix array out of bounds in menu exit
* Gui: fix incorrect empty menu handling
* Gui: add missing item check in menu ok handling
* Gui: remove dead code from menu module
* nfc app: add legacy keys for plantain cards (#3602)
* refactoring test app, part 1
* Refactor test app, part 2
* Minor updates while travelling
* Switched from const char to FuriString. Using Temp module copy for development to spare compile time
* Option to limit number output with min and max values
* Preparations for option to change number sign from + to -
* Preparations for option to change number sign from + to -
* Preparing for testing
* counter automatic API version change
* added trailing comma in application.fam ... because the lint check wants it¿
* removed unused callback NumberChangedCallback
* change uint8_t to size_t in number_input_backspace_cb
* Removal of unused view_stack in demo app
* copied module to app folder for faster development (remove later)
* Replaced all uint8_t with size_t... removed unused logic for selected_row < 0
* Optimize use of canvas_set_color
* Remove alloc/free of furistring that actually is a pointer
* Dynamic Header text with min/max in Example
* Removed the need of useSign in Model
* Number_input Removed sign from model, started transfer from text to int32_t
* number_input FuriString in input_show_number
* number_input FuriString in input_show_number
* limiting inputs for min/max values
* limiting inputs for min/max values
* number_input change save button on invalid numbers
* input_number update demo app to allow change of min/max
* number input fine tuning
* number_input, Remove temp development folder
* number_input, fbt format
* Bump CSV Files
* Clear input if value is zero
* number_input: handle null on header text
* number_input: change keyboard values to char
* number input: Remove static on char for header text, change numbers to INT32_MIN/INT32_MAX
* number_input: removal of dead code
* number_input: fix for crash if number_input not opened before free
* number_input: added icon for example app
* number_input: Replaced view for show_number with DialogEx
* Number_input: FBT Format
* number_input: bump csv versions
* number_input: allow negative input if max_value is 0
* Number_input: linting / format
* Removed dead code, fbt format
* Examples: cleanup number input code
* Examples: moar code cleanup in number input, simplify as much as possible, highlight incorrect input handling
* Gui: correctly handle INT_MAX and INT_MIN
* Gui: fix memory leak in number input module

Co-authored-by: David Lee <david.lee@arcmedia.ch>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: WillyJL <49810075+Willy-JL@users.noreply.github.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-08-08 15:05:48 +09:00

35 lines
790 B
C

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <gui/scene_manager.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/number_input.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <input/input.h>
#include "scenes/example_number_input_scene.h"
typedef struct ExampleNumberInputShowNumber ExampleNumberInputShowNumber;
typedef enum {
ExampleNumberInputViewIdShowNumber,
ExampleNumberInputViewIdNumberInput,
} ExampleNumberInputViewId;
typedef struct {
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
NumberInput* number_input;
DialogEx* dialog_ex;
int32_t current_number;
int32_t min_value;
int32_t max_value;
} ExampleNumberInput;