unleashed-firmware/applications/ibutton/ibutton-key.cpp
gornekich 5309bfae41
[FL-1061] iButton save and load from sd card (#394)
* SD App: fix queue adresses
* sd-filesystem: fix making path on file select event
* ibutton: add key reading from sd card
* ibutton: save ibutton key to sd card
* ibutton: add deleting keys from sd card
* ibutton: remove KeyStore from application
* ibutton: make directory if necessary on key save

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-31 20:47:32 +03:00

55 lines
996 B
C++

#include "ibutton-key.h"
#include <furi.h>
uint8_t iButtonKey::get_size() {
return IBUTTON_KEY_SIZE;
}
void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
furi_check(_data_count > 0);
furi_check(_data_count <= get_size());
memset(data, 0, get_size());
memcpy(data, _data, _data_count);
}
uint8_t* iButtonKey::get_data() {
return data;
}
uint8_t iButtonKey::get_type_data_size() {
uint8_t size = 0;
switch(type) {
case iButtonKeyType::KeyCyfral:
size = 2;
break;
case iButtonKeyType::KeyMetakom:
size = 4;
break;
case iButtonKeyType::KeyDallas:
size = 8;
break;
}
return size;
}
void iButtonKey::set_name(const char* _name) {
name = _name;
}
const char* iButtonKey::get_name() {
return name;
}
void iButtonKey::set_type(iButtonKeyType _key_type) {
type = _key_type;
}
iButtonKeyType iButtonKey::get_key_type() {
return type;
}
iButtonKey::iButtonKey() {
}