unleashed-firmware/applications/plugins/heap_defence_game/hede_assets.c

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C

//
// Created by user on 15.12.2021.
//
#include "hede_assets.h"
#include <gui/icon_i.h>
const uint8_t _A_HD_BoxDestroyed_10x10_0[] = {0x01,0x00,0x10,0x00,0x00,0x1d,0xa2,0x01,0xc8,0x80,0x6d,0x20,0x15,0x08,0x06,0x72,0x01,0x48,0x07,0xa0,};
const uint8_t _A_HD_BoxDestroyed_10x10_1[] = {0x00,0x00,0x00,0x28,0x01,0x4A,0x00,0xA8,0x01,0x84,0x00,0x22,0x00,0x88,0x00,0x58,0x01,0x22,0x00,0x00,0x00,};
const uint8_t _A_HD_BoxDestroyed_10x10_2[] = {0x00,0x00,0x00,0x08,0x01,0x42,0x00,0x09,0x01,0x00,0x02,0x02,0x00,0x01,0x02,0x00,0x01,0x21,0x00,0x42,0x02,};
const uint8_t *_A_HD_BoxDestroyed_10x10[] = {_A_HD_BoxDestroyed_10x10_0,_A_HD_BoxDestroyed_10x10_1,_A_HD_BoxDestroyed_10x10_2};
const Icon A_HD_BoxDestroyed_10x10 = {.width=10,.height=10,.frame_count=3,.frame_rate=4,.frames=_A_HD_BoxDestroyed_10x10};