mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
3ab9112c21
* Fix lock screen menu * Fix pin setup in lock menu * Desktop GUI layer on FS, black status bar * Desktop: fix spelling * Fix first start screen * Fix status bar drawing Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
134 lines
4.7 KiB
C
134 lines
4.7 KiB
C
#include "../desktop_i.h"
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#include "../views/desktop_main.h"
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#include "applications.h"
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#include "assets_icons.h"
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#include "dolphin/dolphin.h"
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#include "furi/pubsub.h"
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#include "furi/record.h"
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#include "storage/storage-glue.h"
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#include <loader/loader.h>
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#include <m-list.h>
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#define MAIN_VIEW_DEFAULT (0UL)
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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static void desktop_scene_main_animation_changed_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_port_enabled_set(desktop->lock_viewport, false);
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if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
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DesktopMainEventUnlocked) {
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desktop_main_unlocked(desktop->main_view);
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}
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desktop_animation_activate(desktop->animation);
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desktop_animation_set_animation_changed_callback(
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desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
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bool status_bar_background_black = false;
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const Icon* icon =
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desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
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desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu:
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loader_show_menu();
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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consumed = true;
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break;
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case DesktopMainEventOpenFavorite:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
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consumed = true;
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break;
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case DesktopMainEventUpdateAnimation: {
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bool status_bar_background_black = false;
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const Icon* icon =
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desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
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desktop_main_switch_dolphin_animation(
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desktop->main_view, icon, status_bar_background_black);
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consumed = true;
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break;
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}
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case DesktopMainEventRightShort: {
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DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
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if(state == DesktopAnimationStateLevelUpIsPending) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
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}
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break;
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}
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default:
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break;
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}
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if(event.event != DesktopMainEventUpdateAnimation) {
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desktop_animation_activate(desktop->animation);
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}
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} else if(event.type != SceneManagerEventTypeTick) {
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desktop_animation_activate(desktop->animation);
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}
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return consumed;
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}
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
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desktop_main_reset_hint(desktop->main_view);
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}
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