unleashed-firmware/applications/desktop/scenes/desktop_scene.h
its your bedtime 1c4e6ec74d
[FL-1824] Dolphin refactoring (#701)
* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00

29 lines
891 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) DesktopScene##id,
typedef enum {
#include "desktop_scene_config.h"
DesktopSceneNum,
} DesktopScene;
#undef ADD_SCENE
extern const SceneManagerHandlers desktop_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "desktop_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "desktop_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "desktop_scene_config.h"
#undef ADD_SCENE