mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
72f250195c
All games now will increase flipper's level when you start them or win in some of them Games with endless play like tetris or flappy bird has no winning logic so they will increase level only when you start them
528 lines
19 KiB
C
528 lines
19 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <notification/notification_messages.h>
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#include <dialogs/dialogs.h>
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#include <m-string.h>
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#include <dolphin/dolphin.h>
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#include "assets.h"
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#define PLAYFIELD_WIDTH 16
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#define PLAYFIELD_HEIGHT 7
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#define TILE_WIDTH 8
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#define TILE_HEIGHT 8
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#define MINECOUNT 20
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} PluginEvent;
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typedef enum {
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TileType0, // this HAS to be in order, for hint assignment to be ez pz
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TileType1,
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TileType2,
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TileType3,
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TileType4,
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TileType5,
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TileType6,
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TileType7,
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TileType8,
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TileTypeUncleared,
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TileTypeFlag,
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TileTypeMine
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} TileType;
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typedef enum { FieldEmpty, FieldMine } Field;
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typedef struct {
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Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
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FuriTimer* timer;
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int cursor_x;
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int cursor_y;
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int mines_left;
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int fields_cleared;
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int flags_set;
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bool game_started;
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uint32_t game_started_tick;
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} Minesweeper;
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static void timer_callback(void* ctx) {
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UNUSED(ctx);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notification, &sequence_reset_vibro);
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furi_record_close(RECORD_NOTIFICATION);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void render_callback(Canvas* const canvas, void* ctx) {
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const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(minesweeper_state == NULL) {
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return;
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}
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FuriString* mineStr;
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FuriString* timeStr;
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mineStr = furi_string_alloc();
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timeStr = furi_string_alloc();
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furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr));
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int seconds = 0;
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int minutes = 0;
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if(minesweeper_state->game_started) {
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int)seconds / 60;
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seconds = seconds % 60;
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}
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furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
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canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
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uint8_t* tile_to_draw;
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for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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switch(minesweeper_state->playfield[x][y]) {
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case TileType0:
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tile_to_draw = tile_0_bits;
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break;
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case TileType1:
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tile_to_draw = tile_1_bits;
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break;
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case TileType2:
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tile_to_draw = tile_2_bits;
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break;
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case TileType3:
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tile_to_draw = tile_3_bits;
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break;
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case TileType4:
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tile_to_draw = tile_4_bits;
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break;
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case TileType5:
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tile_to_draw = tile_5_bits;
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break;
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case TileType6:
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tile_to_draw = tile_6_bits;
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break;
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case TileType7:
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tile_to_draw = tile_7_bits;
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break;
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case TileType8:
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tile_to_draw = tile_8_bits;
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break;
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case TileTypeFlag:
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tile_to_draw = tile_flag_bits;
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break;
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case TileTypeUncleared:
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tile_to_draw = tile_uncleared_bits;
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break;
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case TileTypeMine:
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tile_to_draw = tile_mine_bits;
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break;
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default:
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// this should never happen
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tile_to_draw = tile_mine_bits;
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break;
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}
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canvas_draw_xbm(
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canvas,
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x * TILE_HEIGHT, // x
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8 + (y * TILE_WIDTH), // y
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TILE_WIDTH,
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TILE_HEIGHT,
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tile_to_draw);
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if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
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canvas_invert_color(canvas);
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}
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}
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}
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furi_string_free(mineStr);
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furi_string_free(timeStr);
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release_mutex((ValueMutex*)ctx, minesweeper_state);
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}
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static void setup_playfield(Minesweeper* minesweeper_state) {
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int mines_left = MINECOUNT;
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for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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minesweeper_state->minefield[x][y] = FieldEmpty;
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minesweeper_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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while(mines_left > 0) {
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int rand_x = rand() % PLAYFIELD_WIDTH;
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int rand_y = rand() % PLAYFIELD_HEIGHT;
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// make sure first guess isn't a mine
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if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
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(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
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minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
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mines_left--;
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}
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}
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minesweeper_state->mines_left = MINECOUNT;
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minesweeper_state->fields_cleared = 0;
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minesweeper_state->flags_set = 0;
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minesweeper_state->game_started_tick = furi_get_tick();
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minesweeper_state->game_started = false;
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}
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static void place_flag(Minesweeper* minesweeper_state) {
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if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
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TileTypeUncleared) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
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TileTypeFlag;
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minesweeper_state->flags_set++;
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} else if(
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
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TileTypeFlag) {
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minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
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TileTypeUncleared;
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minesweeper_state->flags_set--;
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}
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}
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static bool game_lost(Minesweeper* minesweeper_state) {
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// returns true if the player wants to restart, otherwise false
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game Over";
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const char* message_text = "You hit a mine!";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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// Set cursor to initial position
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minesweeper_state->cursor_x = 0;
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minesweeper_state->cursor_y = 0;
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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notification_message(notifications, &sequence_set_vibro_on);
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furi_record_close(RECORD_NOTIFICATION);
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furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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}
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static bool game_won(Minesweeper* minesweeper_state) {
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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FuriString* tempStr;
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tempStr = furi_string_alloc();
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int seconds = 0;
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int minutes = 0;
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uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
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seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
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minutes = (int)seconds / 60;
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seconds = seconds % 60;
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Game won!";
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furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(
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message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play again", NULL);
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dialog_message_set_icon(message, NULL, 72, 17);
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// Call dolphin deed when we win the game
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DOLPHIN_DEED(DolphinDeedPluginGameWin);
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DialogMessageButton choice = dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_string_free(tempStr);
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furi_record_close(RECORD_DIALOGS);
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return choice == DialogMessageButtonCenter;
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}
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// returns false if the move loses the game - otherwise true
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static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
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if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
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// we're on a flagged field, do nothing
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return true;
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}
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if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
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// player loses - draw mine
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minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
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return false;
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}
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if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
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minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
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// click on a cleared cell with a number
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// count the flags around
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int flags = 0;
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for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
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for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
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if(x == cursor_x && y == cursor_y) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
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flags++;
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}
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}
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}
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}
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int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
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if(flags == mines) {
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// auto uncover all non-flags around (to win faster ;)
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for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
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for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
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if(auto_x == cursor_x && auto_y == cursor_y) {
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continue;
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}
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if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
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auto_y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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if(!play_move(minesweeper_state, auto_x, auto_y)) {
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// flags were wrong, we got a mine!
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return false;
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}
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}
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}
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}
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}
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// we're done without hitting a mine - so return
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return true;
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}
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}
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// calculate number of surrounding mines.
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int hint = 0;
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for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
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for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
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if(x == cursor_x && y == cursor_y) {
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// we're on the cell the user selected, so ignore.
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continue;
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}
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// make sure we don't go OOB
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if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->minefield[x][y] == FieldMine) {
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hint++;
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}
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}
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}
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}
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// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
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minesweeper_state->playfield[cursor_x][cursor_y] = hint;
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minesweeper_state->fields_cleared++;
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FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
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if(hint == 0) {
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// the field is "empty"
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// auto open surrounding fields.
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for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
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for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
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if(auto_x == cursor_x && auto_y == cursor_y) {
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continue;
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}
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if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
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auto_y < PLAYFIELD_HEIGHT) {
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if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
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play_move(minesweeper_state, auto_x, auto_y);
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}
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}
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}
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}
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}
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return true;
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}
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static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
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minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
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minesweeper_state->game_started = false;
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for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
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for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
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minesweeper_state->playfield[x][y] = TileTypeUncleared;
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}
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}
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}
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int32_t minesweeper_app(void* p) {
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UNUSED(p);
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DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
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DialogMessage* message = dialog_message_alloc();
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const char* header_text = "Minesweeper";
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const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
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dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
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dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
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dialog_message_set_buttons(message, NULL, "Play", NULL);
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dialog_message_set_icon(message, NULL, 0, 10);
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dialog_message_show(dialogs, message);
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dialog_message_free(message);
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furi_record_close(RECORD_DIALOGS);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
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// setup
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minesweeper_state_init(minesweeper_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
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FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
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free(minesweeper_state);
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return 255;
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}
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// BEGIN IMPLEMENTATION
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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minesweeper_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypeOnce, &state_mutex);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Call dolphin deed on game start
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DOLPHIN_DEED(DolphinDeedPluginGameStart);
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PluginEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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// press events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypeShort) {
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switch(event.input.key) {
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case InputKeyUp:
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minesweeper_state->cursor_y--;
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if(minesweeper_state->cursor_y < 0) {
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minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
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}
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break;
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case InputKeyDown:
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minesweeper_state->cursor_y++;
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if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
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minesweeper_state->cursor_y = 0;
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}
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break;
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case InputKeyRight:
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minesweeper_state->cursor_x++;
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if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
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minesweeper_state->cursor_x = 0;
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}
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break;
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case InputKeyLeft:
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minesweeper_state->cursor_x--;
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if(minesweeper_state->cursor_x < 0) {
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minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
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}
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break;
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case InputKeyOk:
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if(!minesweeper_state->game_started) {
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setup_playfield(minesweeper_state);
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minesweeper_state->game_started = true;
|
|
}
|
|
if(!play_move(
|
|
minesweeper_state,
|
|
minesweeper_state->cursor_x,
|
|
minesweeper_state->cursor_y)) {
|
|
// ooops. looks like we hit a mine!
|
|
if(game_lost(minesweeper_state)) {
|
|
// player wants to restart.
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
// player wants to exit :(
|
|
processing = false;
|
|
}
|
|
} else {
|
|
// check win condition.
|
|
if(minesweeper_state->fields_cleared ==
|
|
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
|
|
if(game_won(minesweeper_state)) {
|
|
//player wants to restart
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
processing = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case InputKeyBack:
|
|
// Exit the plugin
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if(event.input.type == InputTypeLong) {
|
|
// hold events
|
|
FURI_LOG_D("Minesweeper", "Got a long press!");
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
case InputKeyDown:
|
|
case InputKeyRight:
|
|
case InputKeyLeft:
|
|
break;
|
|
case InputKeyOk:
|
|
FURI_LOG_D("Minesweeper", "Toggling flag");
|
|
place_flag(minesweeper_state);
|
|
break;
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// event timeout
|
|
;
|
|
}
|
|
view_port_update(view_port);
|
|
release_mutex(&state_mutex, minesweeper_state);
|
|
}
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close("gui");
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(event_queue);
|
|
delete_mutex(&state_mutex);
|
|
furi_timer_free(minesweeper_state->timer);
|
|
free(minesweeper_state);
|
|
|
|
return 0;
|
|
}
|