unleashed-firmware/applications/main/ibutton/ibutton_i.h
MX 28272f7a7a
Storage: remove LFS (#3577)
* Storage: drop internal storage

* Storage: rollback some unnecessary changes

* Storage: rollback some unnecessary changes part 2

* Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used.

* Storage: do not return storage if it is not ready

* Save PIN code to RTC, update settings

* Simplify the code, clean up includes

* Rearrange some code

* apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS

* Load Desktop settings automatically

* Redirect /any to /ext

* Abolish storage_move_to_sd app

* Remove as many mentions of ANY_PATH as possible

* Fix desktop settings wrongly not loading

* Improve desktop settings handling and strings

* Load BLE settings and keys automatically

* Improve BLE configuration procedure

* Do not load bluetooth keys twice if they were already loaded

* Load dolphin state automatically

* Fix merge artifact

* Load notification settings automatically

* Update desktop settings strings

* Load expansion settings automatically

* Do not use thread signals to reload desktop settings

* Load region data automatically, separate to its own hook

* Improve ble behaviour with no keys

* Fix Dolphin state not resetting correctly

* Add a status check

* Make Desktop save its own settings

* Check result when taking and releasing mutex

* Improve default thread signal handling in FuriEventLoop

* Make bt service in charge of saving settings, add settings api

* Fix a deadlock due to timer thread not receiving time

* Lock core2 when reinitialising bt

* Update clang-format

* Revert "Update clang-format"

This reverts commit d61295ac063c6ec879375ceeab54d6ff2c90a9a1.

* Format sources with clang-format

* Revert old stack size for desktop settings

* Allocate big struct dynamically

* Simplify PIN comparison

* Save pointer to storage in Desktop object

* Fix region provisioning for hardware regions

* Remove stale TODO + siimplify code

* Clean up region.c

* Use sizeof instead of macro define

* Limit PIN length to 10 for consistency

* Emit a warning upon usage of /any

* Add delay after finding flipper

* Remove unnecessary delay

* Remove all mentions of STORAGE_INT_ON_LFS

* Remove littlefs and internal storage

* Remove all possible LittleFS mentions

* Fix browser tab in Archive

* Ble: fix connection interval explanation

* Bump API Symbols

* BLE: Update comments interval connection comments

* Storage: clear FuriHalRtcFlagStorageFormatInternal if set

---------

Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
2024-08-10 13:18:51 +03:00

100 lines
2.6 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include <ibutton/ibutton_worker.h>
#include <ibutton/ibutton_protocols.h>
#include <rpc/rpc_app.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include <gui/modules/loading.h>
#include <assets_icons.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_APP_FOLDER EXT_PATH("ibutton")
#define IBUTTON_APP_FILENAME_PREFIX "iBtn"
#define IBUTTON_APP_FILENAME_EXTENSION ".ibtn"
#define IBUTTON_KEY_NAME_SIZE 22
typedef enum {
iButtonWriteModeInvalid,
iButtonWriteModeId,
iButtonWriteModeCopy,
} iButtonWriteMode;
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
RpcAppSystem* rpc;
iButtonKey* key;
iButtonWorker* worker;
iButtonProtocols* protocols;
iButtonWriteMode write_mode;
FuriString* file_path;
char key_name[IBUTTON_KEY_NAME_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
Loading* loading;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewLoading,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageReadStart,
iButtonNotificationMessageEmulateStart,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageEmulateBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
iButtonNotificationMessageBlinkStop,
} iButtonNotificationMessage;
bool ibutton_select_and_load_key(iButton* ibutton);
bool ibutton_load_key(iButton* ibutton, bool show_error);
bool ibutton_save_key(iButton* ibutton);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_reset_key(iButton* ibutton);
void ibutton_notification_message(iButton* ibutton, uint32_t message);
void ibutton_submenu_callback(void* context, uint32_t index);
void ibutton_widget_callback(GuiButtonType result, InputType type, void* context);