mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-19 01:03:22 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
/**
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* @file infrared_progress_view.h
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* Infrared: Custom Infrared view module.
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* It shows popup progress bar during brute force.
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*/
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#pragma once
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Anonumous instance */
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typedef struct InfraredProgressView InfraredProgressView;
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/** Callback for back button handling */
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typedef void (*InfraredProgressViewBackCallback)(void*);
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/** Allocate and initialize Infrared view
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*
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* @retval new allocated instance
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*/
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InfraredProgressView* infrared_progress_view_alloc();
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/** Free previously allocated Progress view module instance
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*
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* @param instance to free
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*/
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void infrared_progress_view_free(InfraredProgressView* instance);
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/** Get progress view module view
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*
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* @param instance view module
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* @retval view
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*/
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View* infrared_progress_view_get_view(InfraredProgressView* instance);
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/** Increase progress on progress view module
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*
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* @param instance view module
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* @retval true - value is incremented and maximum is reached,
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* false - value is incremented and maximum is not reached
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*/
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bool infrared_progress_view_increase_progress(InfraredProgressView* instance);
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/** Set maximum progress value
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*
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* @param instance - view module
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* @param progress_max - maximum value of progress
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*/
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void infrared_progress_view_set_progress_total(
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InfraredProgressView* instance,
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uint16_t progress_max);
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/** Set back button callback
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*
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* @param instance - view module
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* @param callback - callback to call for back button
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* @param context - context to pass to callback
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*/
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void infrared_progress_view_set_back_callback(
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InfraredProgressView* instance,
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InfraredProgressViewBackCallback callback,
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void* context);
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#ifdef __cplusplus
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}
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#endif
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