mirror of
https://github.com/DarkFlippers/unleashed-firmware
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4a1695ba1c
* RPC App control commands * Button release timeout * SubGhz tx fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
#pragma once
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#include "ibutton.h"
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <notification/notification_messages.h>
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#include <one_wire/ibutton/ibutton_worker.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/byte_input.h>
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#include <gui/modules/widget.h>
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#include "ibutton_custom_event.h"
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#include "scenes/ibutton_scene.h"
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#define IBUTTON_FILE_NAME_SIZE 100
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#define IBUTTON_TEXT_STORE_SIZE 128
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#define IBUTTON_APP_FOLDER "/any/ibutton"
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#define IBUTTON_APP_EXTENSION ".ibtn"
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#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
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struct iButton {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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Storage* storage;
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DialogsApp* dialogs;
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NotificationApp* notifications;
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iButtonWorker* key_worker;
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iButtonKey* key;
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string_t file_path;
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char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
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Submenu* submenu;
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ByteInput* byte_input;
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TextInput* text_input;
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Popup* popup;
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Widget* widget;
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DialogEx* dialog_ex;
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void* rpc_ctx;
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};
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typedef enum {
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iButtonViewSubmenu,
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iButtonViewByteInput,
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iButtonViewTextInput,
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iButtonViewPopup,
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iButtonViewWidget,
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iButtonViewDialogEx,
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} iButtonView;
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typedef enum {
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iButtonNotificationMessageError,
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iButtonNotificationMessageSuccess,
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iButtonNotificationMessageReadStart,
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iButtonNotificationMessageEmulateStart,
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iButtonNotificationMessageYellowBlink,
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iButtonNotificationMessageEmulateBlink,
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iButtonNotificationMessageRedOn,
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iButtonNotificationMessageRedOff,
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iButtonNotificationMessageGreenOn,
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iButtonNotificationMessageGreenOff,
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iButtonNotificationMessageBlinkStop,
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} iButtonNotificationMessage;
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bool ibutton_file_select(iButton* ibutton);
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bool ibutton_save_key(iButton* ibutton, const char* key_name);
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bool ibutton_delete_key(iButton* ibutton);
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void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
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void ibutton_text_store_clear(iButton* ibutton);
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void ibutton_switch_to_previous_scene_one_of(
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iButton* ibutton,
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const uint32_t* scene_ids,
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size_t scene_ids_size);
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void ibutton_notification_message(iButton* ibutton, uint32_t message);
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