mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
1242327e14
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
27 lines
No EOL
589 B
C++
27 lines
No EOL
589 B
C++
#pragma once
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#include <stdint.h>
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#include "helpers/key-info.h"
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class iButtonKey {
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public:
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uint8_t get_size();
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void set_data(uint8_t* data, uint8_t data_count);
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void clear_data();
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uint8_t* get_data();
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uint8_t get_type_data_size();
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void set_name(const char* name);
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char* get_name();
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void set_type(iButtonKeyType key_type);
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iButtonKeyType get_key_type();
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iButtonKey();
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private:
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uint8_t data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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char name[IBUTTON_KEY_NAME_SIZE] = {0};
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iButtonKeyType type = iButtonKeyType::KeyDallas;
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}; |