unleashed-firmware/assets
hedger ed385594a3
faploader: more subsystem headers in API table (#1742)
* faploader: more subsystem headers in API table; not counting header entries for SDK version change
* subghz: removed dead function
* Adjusted API version
* hal: removed furi_hal_power_get_system_voltage
* lib: mbedtls: additional flags for .fap linkage
* fbt: rebuilding assets when git commit id changes
* fbt: removed assets rebuild on git commit id change; added explicit dependency for SDK source on compiled assets parts; removed unneeded sdk regeneration runs
* fbt: changed stock plugins to EXTERNAL apps; restored building app as a PLUGIN as a part of main fw as well as a .fap; readme fixes
* fbt: restored certain apps to PLUGIN type
* fbt: app manifests: renamed version->fap_version, added extra fields
* fbt: fixed version processing after rename

Co-authored-by: あく <alleteam@gmail.com>
2022-09-19 21:39:00 +09:00
..
dolphin Documentation: fixed outdated naming (#1518) 2022-08-06 00:12:13 +09:00
icons [FL-2753] RFID app port to plain C (#1710) 2022-09-09 01:40:33 +09:00
protobuf@6727eaf287 [FL-2677] SubGhz: region provisioning (#1574) 2022-08-11 19:21:56 +10:00
resources [FL-2627] Flipper applications: SDK, build and debug system (#1387) 2022-09-15 02:21:03 +09:00
slideshow [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 2022-07-26 21:44:03 +09:00
unit_tests [FL-2787] SubGhz: add protocol Clemsa, fix decoder BETT (#1696) 2022-09-03 15:19:01 +09:00
.gitignore [FL-2627] Flipper applications: SDK, build and debug system (#1387) 2022-09-15 02:21:03 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript faploader: more subsystem headers in API table (#1742) 2022-09-19 21:39:00 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.