unleashed-firmware/applications/plugins/ibtn_fuzzer/ibtnfuzzer.h
MX 28eb4d1060
Massive plugins refactoring
Not full refactoring, only small issues is fixed and moved all plugins to furi mutex instead of valuemutex

Many small issues was found and fixed due mutex upgrade

OFW removed 60 lines of code and it was painful
2023-03-08 00:18:23 +03:00

92 lines
No EOL
2 KiB
C

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/gui.h>
#include <gui/modules/submenu.h>
#include <dialogs/dialogs.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <toolbox/stream/stream.h>
#include <flipper_format/flipper_format_i.h>
#include <toolbox/stream/stream.h>
#include <toolbox/stream/string_stream.h>
#include <toolbox/stream/file_stream.h>
#include <toolbox/stream/buffered_file_stream.h>
#include <iBtn_Fuzzer_icons.h>
#include <lib/one_wire/ibutton/ibutton_worker.h>
#include <lib/one_wire/ibutton/ibutton_key.h>
#define TAG "iBtnFuzzer"
typedef enum {
iBtnFuzzerAttackDefaultValues,
iBtnFuzzerAttackLoadFile,
iBtnFuzzerAttackLoadFileCustomUids,
} iBtnFuzzerAttacks;
typedef enum {
DS1990,
Metakom,
Cyfral,
} iBtnFuzzerProtos;
typedef enum {
NoneScene,
SceneEntryPoint,
SceneSelectFile,
SceneSelectField,
SceneAttack,
SceneLoadCustomUids,
} iBtnFuzzerScene;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType evt_type;
InputKey key;
InputType input_type;
} iBtnFuzzerEvent;
// STRUCTS
typedef struct {
FuriMutex* mutex;
bool is_running;
bool is_attacking;
iBtnFuzzerScene current_scene;
iBtnFuzzerScene previous_scene;
NotificationApp* notify;
u_int8_t menu_index;
u_int8_t menu_proto_index;
FuriString* data_str;
uint8_t data[8];
uint8_t payload[8];
uint8_t attack_step;
iBtnFuzzerAttacks attack;
iBtnFuzzerProtos proto;
FuriString* attack_name;
FuriString* proto_name;
DialogsApp* dialogs;
FuriString* notification_msg;
uint8_t key_index;
iButtonWorker* worker;
iButtonKey* key;
iButtonProtocolId keytype;
iButtonProtocols* protocols;
bool workr_rund;
bool enter_rerun;
bool attack_stop_called;
uint8_t time_between_cards;
// Used for custom dictionnary
Stream* uids_stream;
} iBtnFuzzerState;