mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
72f250195c
All games now will increase flipper's level when you start them or win in some of them Games with endless play like tetris or flappy bird has no winning logic so they will increase level only when you start them
473 lines
17 KiB
C
473 lines
17 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include <dolphin/dolphin.h>
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#include "sandbox.h"
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#define FPS 20
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#define CELL_WIDTH 10
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#define CELL_HEIGHT 8
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#define MOVE_TICKS 5
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#define KEY_STACK_SIZE 16
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#define SAVING_DIRECTORY "/ext/apps/Games"
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#define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
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#define POPUP_MENU_ITEMS 2
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typedef enum {
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DirectionNone,
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DirectionUp,
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DirectionDown,
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DirectionLeft,
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DirectionRight
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} direction_e;
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typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e;
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typedef struct {
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uint8_t cell_index;
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uint8_t zero_index;
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uint8_t move_direction;
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uint8_t move_ticks;
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} moving_cell_t;
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typedef struct {
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uint16_t top_record;
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scene_e scene;
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uint16_t move_count;
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uint32_t tick_count;
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uint8_t board[16];
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} game_state_t;
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static game_state_t game_state;
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static NotificationApp* notification;
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static moving_cell_t moving_cell;
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static uint8_t loaded_saving_ticks;
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static uint8_t popup_menu_selected_item;
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static const char* popup_menu_strings[] = {"Continue", "Reset"};
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static uint8_t keys[KEY_STACK_SIZE];
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static uint8_t key_stack_head = 0;
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static const uint8_t pic_cells[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc,
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0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd,
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0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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};
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static const uint8_t pic_digits[] = {
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0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3,
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0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3,
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0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03,
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0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00,
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};
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static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe};
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static const uint8_t pic_move[] =
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{17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe};
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static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b};
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static const uint8_t pic_puzzled[] = {
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0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf,
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0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03,
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0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00,
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0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03,
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0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff,
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0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0,
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0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03,
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0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff,
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0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc};
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static void key_stack_init() {
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key_stack_head = 0;
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}
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static uint8_t key_stack_pop() {
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return keys[--key_stack_head];
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}
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static bool key_stack_is_empty() {
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return key_stack_head == 0;
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}
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static int key_stack_push(uint8_t value) {
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if(key_stack_head != KEY_STACK_SIZE) {
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keys[key_stack_head] = value;
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key_stack_head++;
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return key_stack_head;
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} else
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return -1;
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}
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static bool storage_game_state_load() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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File* file = storage_file_alloc(storage);
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uint16_t bytes_readed = 0;
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if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
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bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
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storage_file_close(file);
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storage_file_free(file);
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furi_record_close(RECORD_STORAGE);
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return bytes_readed == sizeof(game_state_t);
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}
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static void storage_game_state_save() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
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if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
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return;
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}
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}
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File* file = storage_file_alloc(storage);
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if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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storage_file_write(file, &game_state, sizeof(game_state_t));
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}
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storage_file_close(file);
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storage_file_free(file);
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furi_record_close(RECORD_STORAGE);
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}
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static void set_moving_cell_by_direction(direction_e direction) {
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moving_cell.move_direction = DirectionNone;
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moving_cell.zero_index = 0xff;
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for(int i = 0; i < 16; i++) {
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if(!game_state.board[i]) {
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moving_cell.zero_index = i;
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break;
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}
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}
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if(moving_cell.zero_index == 0xff) return;
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uint8_t x = moving_cell.zero_index % 4;
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uint8_t y = moving_cell.zero_index / 4;
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moving_cell.cell_index = moving_cell.zero_index;
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if(direction == DirectionUp && y < 3)
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moving_cell.cell_index += 4;
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else if(direction == DirectionDown && y > 0)
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moving_cell.cell_index -= 4;
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else if(direction == DirectionLeft && x < 3)
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moving_cell.cell_index++;
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else if(direction == DirectionRight && x > 0)
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moving_cell.cell_index--;
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else
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return;
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moving_cell.move_ticks = 0;
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moving_cell.move_direction = direction;
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}
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static bool is_board_has_solution() {
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uint8_t i, j, inv = 0;
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for(i = 0; i < 16; ++i)
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if(game_state.board[i])
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for(j = 0; j < i; ++j)
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if(game_state.board[j] > game_state.board[i]) ++inv;
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for(i = 0; i < 16; ++i)
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if(game_state.board[i] == 0) inv += 1 + i / 4;
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return inv % 2 == 0;
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}
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static void board_init() {
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for(int i = 0; i < 16; i++) {
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game_state.board[i] = (i + 1) % 16;
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}
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do {
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for(int i = 15; i >= 1; i--) {
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int j = rand() % (i + 1);
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uint8_t tmp = game_state.board[j];
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game_state.board[j] = game_state.board[i];
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game_state.board[i] = tmp;
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}
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} while(!is_board_has_solution());
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}
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static void game_init() {
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game_state.scene = ScenePlay;
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game_state.move_count = 0;
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game_state.tick_count = 0;
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moving_cell.move_direction = DirectionNone;
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board_init();
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key_stack_init();
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popup_menu_selected_item = 0;
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}
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static bool is_board_solved() {
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for(int i = 0; i < 16; i++)
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if(((i + 1) % 16) != game_state.board[i]) return false;
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return true;
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}
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static void game_tick() {
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switch(game_state.scene) {
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case ScenePlay:
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game_state.tick_count++;
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if(loaded_saving_ticks) loaded_saving_ticks--;
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if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
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set_moving_cell_by_direction(key_stack_pop());
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if(moving_cell.move_direction == DirectionNone) {
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notification_message(notification, &sequence_single_vibro);
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key_stack_init();
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}
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}
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if(moving_cell.move_direction != DirectionNone) {
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moving_cell.move_ticks++;
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if(moving_cell.move_ticks == MOVE_TICKS) {
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game_state.board[moving_cell.zero_index] =
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game_state.board[moving_cell.cell_index];
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game_state.board[moving_cell.cell_index] = 0;
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moving_cell.move_direction = DirectionNone;
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game_state.move_count++;
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}
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if(is_board_solved()) {
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notification_message(notification, &sequence_double_vibro);
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if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
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game_state.top_record = game_state.move_count;
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storage_game_state_save();
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}
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game_state.scene = SceneWin;
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}
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}
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break;
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case SceneWin:
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if(!key_stack_is_empty()) game_init();
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break;
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case ScenePopup:
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if(!key_stack_is_empty()) {
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switch(key_stack_pop()) {
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case DirectionDown:
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popup_menu_selected_item++;
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popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
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break;
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case DirectionUp:
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popup_menu_selected_item--;
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popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
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break;
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case DirectionNone:
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if(popup_menu_selected_item == 0) {
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game_state.scene = ScenePlay;
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notification_message(notification, &sequence_single_vibro);
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} else if(popup_menu_selected_item == 1) {
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notification_message(notification, &sequence_single_vibro);
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game_init();
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}
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break;
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}
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}
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break;
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}
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}
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static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, x, y, 18, 14, 1);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16);
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}
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static void board_draw(Canvas* canvas) {
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for(int i = 0; i < 16; i++) {
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if(game_state.board[i]) {
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if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
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draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
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if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
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uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
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uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
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uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
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uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
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int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
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int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
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draw_cell(canvas, now_x, now_y, game_state.board[i]);
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}
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}
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}
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}
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static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) {
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uint8_t x = 121;
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while(true) {
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uint8_t digit = value % 10;
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canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6);
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x -= 5;
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value = value / 10;
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if(!value) break;
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}
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}
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static void plate_draw(
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Canvas* canvas,
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uint8_t y,
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const uint8_t* header,
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uint32_t value,
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bool dont_draw_zero_value) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rbox(canvas, 92, y, 35, 19, 2);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]);
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if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value);
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}
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static void info_draw(Canvas* canvas) {
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plate_draw(canvas, 1, pic_top, game_state.top_record, true);
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plate_draw(canvas, 22, pic_move, game_state.move_count, false);
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plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
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}
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static void gray_screen(Canvas* const canvas) {
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canvas_set_color(canvas, ColorWhite);
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for(int x = 0; x < 128; x += 2) {
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for(int y = 0; y < 64; y++) {
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canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
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}
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}
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}
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static void render_callback(Canvas* const canvas) {
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 0, 0, 128, 64);
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if(game_state.scene == ScenePlay || game_state.scene == SceneWin ||
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game_state.scene == ScenePopup) {
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canvas_set_color(canvas, ColorBlack);
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board_draw(canvas);
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info_draw(canvas);
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if(loaded_saving_ticks && game_state.scene != ScenePopup) {
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
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canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restore game ...");
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}
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}
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if(game_state.scene == SceneWin) {
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gray_screen(canvas);
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canvas_draw_box(canvas, 7, 20, 114, 24);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(canvas, 8, 21, 112, 22);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 10, 23, 108, 18);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
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} else if(game_state.scene == ScenePopup) {
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gray_screen(canvas);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
|
|
|
|
for(int i = 0; i < POPUP_MENU_ITEMS; i++) {
|
|
if(i == popup_menu_selected_item) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
|
|
}
|
|
|
|
canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
|
|
canvas_draw_str_aligned(
|
|
canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void game_event_handler(GameEvent const event) {
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypePress) {
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
key_stack_push(DirectionUp);
|
|
break;
|
|
case InputKeyDown:
|
|
key_stack_push(DirectionDown);
|
|
break;
|
|
case InputKeyRight:
|
|
key_stack_push(DirectionRight);
|
|
break;
|
|
case InputKeyLeft:
|
|
key_stack_push(DirectionLeft);
|
|
break;
|
|
case InputKeyOk:
|
|
if(game_state.scene == ScenePlay) {
|
|
game_state.scene = ScenePopup;
|
|
key_stack_init();
|
|
} else
|
|
key_stack_push(DirectionNone);
|
|
break;
|
|
case InputKeyBack:
|
|
if(game_state.scene == ScenePopup) {
|
|
game_state.scene = ScenePlay;
|
|
} else {
|
|
storage_game_state_save();
|
|
sandbox_loop_exit();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if(event.type == EventTypeTick) {
|
|
game_tick();
|
|
}
|
|
}
|
|
|
|
static void game_alloc() {
|
|
key_stack_init();
|
|
notification = furi_record_open(RECORD_NOTIFICATION);
|
|
notification_message_block(notification, &sequence_display_backlight_enforce_on);
|
|
}
|
|
|
|
static void game_free() {
|
|
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
}
|
|
|
|
int32_t game15_app() {
|
|
game_alloc();
|
|
game_init();
|
|
|
|
loaded_saving_ticks = 0;
|
|
if(storage_game_state_load()) {
|
|
if(game_state.scene != ScenePlay)
|
|
game_init();
|
|
else
|
|
loaded_saving_ticks = FPS;
|
|
} else
|
|
game_init();
|
|
|
|
sandbox_init(
|
|
FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
|
|
|
|
// Call dolphin deed on game start
|
|
DOLPHIN_DEED(DolphinDeedPluginGameStart);
|
|
|
|
sandbox_loop();
|
|
sandbox_free();
|
|
game_free();
|
|
return 0;
|
|
}
|