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https://github.com/DarkFlippers/unleashed-firmware
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8c54c14742
* New menu item "Unlock with Dictionary" added to classic menu * No retry also returns to dictionary attack if it was previously displayed * nfc app: format code --------- Co-authored-by: gornekich <n.gorbadey@gmail.com>
58 lines
2.4 KiB
C
58 lines
2.4 KiB
C
#include "../nfc_app_i.h"
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void nfc_scene_retry_confirm_dialog_callback(DialogExResult result, void* context) {
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NfcApp* nfc = context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
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}
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void nfc_scene_retry_confirm_on_enter(void* context) {
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NfcApp* nfc = context;
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DialogEx* dialog_ex = nfc->dialog_ex;
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "Stay");
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dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 0, AlignCenter, AlignTop);
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dialog_ex_set_text(dialog_ex, "All unsaved data will be lost", 64, 12, AlignCenter, AlignTop);
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dialog_ex_set_context(dialog_ex, nfc);
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dialog_ex_set_result_callback(dialog_ex, nfc_scene_retry_confirm_dialog_callback);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx);
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}
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bool nfc_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
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NfcApp* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == DialogExResultRight) {
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consumed = scene_manager_previous_scene(nfc->scene_manager);
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} else if(event.event == DialogExResultLeft) {
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfClassicDictAttack);
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} else if(scene_manager_has_previous_scene(
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nfc->scene_manager, NfcSceneMfUltralightUnlockWarn)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfUltralightUnlockMenu);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneDetect)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneDetect);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneRead)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneRead);
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}
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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}
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return consumed;
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}
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void nfc_scene_retry_confirm_on_exit(void* context) {
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NfcApp* nfc = context;
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// Clean view
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dialog_ex_reset(nfc->dialog_ex);
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}
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