unleashed-firmware/assets
Skorpionm ec19c11dbe
[FL-2669] SubGhz: add support for loading custom presets (#1398)
* SubGhz: load custom -preset
* SubGhz: fix error prt=0
* SubGhz: load custom preset
* SubGhz: code refactoring to support custom preset
* SubGhz: add custom presert refactoring
* SubGhz: fix alloc history alloc preset
* SubGhz: fix error load file
* SubGhz: fix start custom preset
* SubGhz: fix delete custom preset
* SubGhz: add description Custom_preset_data for CC1101
* SubGhz: debug logging and buffer size rounding

Co-authored-by: あく <alleteam@gmail.com>
Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
2022-07-26 23:16:59 +09:00
..
dolphin Assets: update URL (#1148) 2022-04-22 17:10:33 +03:00
icons [FL-2668] GUI message screens update #1428 2022-07-25 21:11:34 +09:00
protobuf@cc5918dc48 RPC App: state message and GUI update (#1423) 2022-07-25 23:16:45 +09:00
resources [FL-2669] SubGhz: add support for loading custom presets (#1398) 2022-07-26 23:16:59 +09:00
slideshow [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 2022-07-26 21:44:03 +09:00
unit_tests [FL-2601] Move Infrared unit test data to assets (#1396) 2022-07-17 18:21:56 +09:00
.gitignore [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
ReadMe.md [FL-2052] New build system based on scons (#1269) 2022-06-26 21:00:03 +09:00
SConscript fbt: Fixed build for users with space in username (#1437) 2022-07-26 00:31:34 +03:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Compiling with Docker-Compose

docker-compose exec dev ./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop