unleashed-firmware/applications/ibutton/scene/ibutton-scene-add-value.cpp
SG 7734fb4018
[FL-1371][FL-1502] Lfrfid app: fixes. (#555)
* Gui module byte-input: changed api
* Gui: changed font height in multiline text according to guideline
* Apps lrfid, nfc: changed send and receive icon
* App lfrfid: fix text, fix scene switсh
* Elements: multiline text framed, fix paddings
* Gui: remove duplicate definition of elements_multiline_text_framed
* App NFC: update byte_input callback signature
* App subghz: fix text lines in capture scene
* App subghz: position of the text is aligned with the guidelines and other scenes
* App subghz: removed mockup

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-07-04 19:01:16 +03:00

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1.6 KiB
C++

#include "ibutton-scene-add-value.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneAddValue::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
auto callback = cbc::obtain_connector(this, &iButtonSceneAddValue::byte_input_callback);
byte_input_set_result_callback(
byte_input,
callback,
NULL,
app,
app->get_key()->get_data(),
app->get_key()->get_type_data_size());
byte_input_set_header_text(byte_input, "Enter the key");
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput);
}
bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
consumed = true;
}
return consumed;
}
void iButtonSceneAddValue::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(byte_input, {0});
}
void iButtonSceneAddValue::byte_input_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeByteEditResult;
app->get_view_manager()->send_event(&event);
}