mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-03 17:59:16 +00:00
282 lines
No EOL
8.4 KiB
C
282 lines
No EOL
8.4 KiB
C
#include <gui/gui.h>
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#include <gui/canvas_i.h>
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#include <furi_hal.h>
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#include <u8g2_glue.h>
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#include "constants.h"
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#include "compiled/assets_icons.h"
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#define CHECK_BIT(var, pos) ((var) & (1 << (pos)))
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static const uint8_t bit_mask[8] = {128, 64, 32, 16, 8, 4, 2, 1};
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#define pgm_read_byte(addr) (*(const unsigned char*)(addr))
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#define read_bit(b, n) b& pgm_read_byte(bit_mask + n) ? 1 : 0
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//#define read_bit(byte, index) (((unsigned)(byte) >> (index)) & 1)
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void drawVLine(uint8_t x, int8_t start_y, int8_t end_y, uint8_t intensity, Canvas* const canvas);
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void drawPixel(int8_t x, int8_t y, bool color, bool raycasterViewport, Canvas* const canvas);
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void drawSprite(
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int8_t x,
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int8_t y,
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const uint8_t* bitmap,
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const uint8_t* bitmap_mask,
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int16_t w,
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int16_t h,
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uint8_t sprite,
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double distance,
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Canvas* const canvas);
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void drawBitmap(
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int16_t x,
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int16_t y,
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const Icon* i,
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int16_t w,
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int16_t h,
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uint16_t color,
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Canvas* const canvas);
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void drawTextSpace(int8_t x, int8_t y, char* txt, uint8_t space, Canvas* const canvas);
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void drawChar(int8_t x, int8_t y, char ch, Canvas* const canvas);
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void clearRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Canvas* const canvas);
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void drawGun(
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int16_t x,
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int16_t y,
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const uint8_t* bitmap,
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int16_t w,
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int16_t h,
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uint16_t color,
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Canvas* const canvas);
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void drawRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Canvas* const canvas);
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void drawText(uint8_t x, uint8_t y, uint8_t num, Canvas* const canvas);
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void fadeScreen(uint8_t intensity, bool color, Canvas* const canvas);
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bool getGradientPixel(uint8_t x, uint8_t y, uint8_t i);
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double getActualFps();
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void fps();
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void setupDisplay(Canvas* canvas);
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uint8_t reverse_bits(uint8_t num);
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// FPS control
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double delta = 1;
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uint32_t lastFrameTime = 0;
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uint8_t zbuffer[128]; /// 128 = screen width & REMOVE WHEN DISPLAY.H IMPLEMENTED
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uint8_t* display_buf = NULL;
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void drawGun(
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int16_t x,
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int16_t y,
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const uint8_t* bitmap,
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int16_t w,
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int16_t h,
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uint16_t color,
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Canvas* const canvas) {
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int16_t byteWidth = (w + 7) / 8;
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uint8_t byte = 0;
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for(int16_t j = 0; j < h; j++, y++) {
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for(int16_t i = 0; i < w; i++) {
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if(i & 7)
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byte <<= 1;
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else
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byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
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if(byte & 0x80) drawPixel(x + i, y, color, false, canvas);
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}
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}
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}
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void drawVLine(uint8_t x, int8_t start_y, int8_t end_y, uint8_t intensity, Canvas* const canvas) {
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UNUSED(intensity);
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uint8_t dots = end_y - start_y;
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for(int i = 0; i < dots; i++) {
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canvas_draw_dot(canvas, x, start_y + i);
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}
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}
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void setupDisplay(Canvas* canvas) {
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memset(zbuffer, 0xff, 128);
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display_buf = (uint8_t*)canvas_get_buffer(canvas);
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//display_buf = u8g2_GetBufferPtr(&canvas->fb);
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}
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void drawBitmap(
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int16_t x,
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int16_t y,
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const Icon* i,
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int16_t w,
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int16_t h,
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uint16_t color,
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Canvas* const canvas) {
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UNUSED(color);
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canvas_draw_icon_bitmap(canvas, x, y, w, h, i);
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}
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void drawText(uint8_t x, uint8_t y, uint8_t num, Canvas* const canvas) {
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char buf[4];
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itoa(num, buf, 10);
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drawTextSpace(x, y, buf, 1, canvas);
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}
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void drawTextSpace(int8_t x, int8_t y, char* txt, uint8_t space, Canvas* const canvas) {
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uint8_t pos = x;
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uint8_t i = 0;
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char ch;
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while((ch = txt[i]) != '\0') {
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drawChar(pos, y, ch, canvas);
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i++;
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pos += CHAR_WIDTH + space;
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// shortcut on end of screen
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if(pos > SCREEN_WIDTH) return;
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}
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}
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// Custom drawBitmap method with scale support, mask, zindex and pattern filling
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void drawSprite(
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int8_t x,
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int8_t y,
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const uint8_t* bitmap,
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const uint8_t* bitmap_mask,
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int16_t w,
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int16_t h,
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uint8_t sprite,
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double distance,
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Canvas* const canvas) {
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uint8_t tw = (double)w / distance;
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uint8_t th = (double)h / distance;
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uint8_t byte_width = w / 8;
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uint8_t pixel_size = fmax(1, (double)1.0 / (double)distance);
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uint16_t sprite_offset = byte_width * h * sprite;
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bool pixel;
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bool maskPixel;
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// Don't draw the whole sprite if the anchor is hidden by z buffer
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// Not checked per pixel for performance reasons
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if(zbuffer[(int)(fmin(fmax(x, 0), ZBUFFER_SIZE - 1) / Z_RES_DIVIDER)] <
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distance * DISTANCE_MULTIPLIER) {
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return;
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}
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for(uint8_t ty = 0; ty < th; ty += pixel_size) {
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// Don't draw out of screen
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if(y + ty < 0 || y + ty >= RENDER_HEIGHT) {
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continue;
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}
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uint8_t sy = ty * distance; // The y from the sprite
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for(uint8_t tx = 0; tx < tw; tx += pixel_size) {
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uint8_t sx = tx * distance; // The x from the sprite
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uint16_t byte_offset = sprite_offset + sy * byte_width + sx / 8;
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// Don't draw out of screen
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if(x + tx < 0 || x + tx >= SCREEN_WIDTH) {
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continue;
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}
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maskPixel = read_bit(pgm_read_byte(bitmap_mask + byte_offset), sx % 8);
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if(maskPixel) {
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pixel = read_bit(pgm_read_byte(bitmap + byte_offset), sx % 8);
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for(uint8_t ox = 0; ox < pixel_size; ox++) {
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for(uint8_t oy = 0; oy < pixel_size; oy++) {
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if(bitmap == imp_inv)
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drawPixel(x + tx + ox, y + ty + oy, 1, true, canvas);
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else
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drawPixel(x + tx + ox, y + ty + oy, pixel, true, canvas);
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}
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}
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}
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}
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}
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}
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void drawPixel(int8_t x, int8_t y, bool color, bool raycasterViewport, Canvas* const canvas) {
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if(x < 0 || x >= SCREEN_WIDTH || y < 0 ||
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y >= (raycasterViewport ? RENDER_HEIGHT : SCREEN_HEIGHT)) {
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return;
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}
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if(color)
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canvas_draw_dot(canvas, x, y);
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else {
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canvas_invert_color(canvas);
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canvas_draw_dot(canvas, x, y);
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canvas_invert_color(canvas);
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}
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}
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void drawChar(int8_t x, int8_t y, char ch, Canvas* const canvas) {
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uint8_t lsb;
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uint8_t c = 0;
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while(CHAR_MAP[c] != ch && CHAR_MAP[c] != '\0') c++;
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for(uint8_t i = 0; i < 6; i++) {
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//lsb = (char_arr[c][i] >> 4);
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lsb = reverse_bits(char_arr[c][i]);
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for(uint8_t n = 0; n < 4; n++) {
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if(CHECK_BIT(lsb, n)) {
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drawPixel(x + n, y + i, true, false, canvas);
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}
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}
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}
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}
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void clearRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Canvas* const canvas) {
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canvas_invert_color(canvas);
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for(int i = 0; i < w; i++) {
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for(int j = 0; j < h; j++) {
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canvas_draw_dot(canvas, x + i, y + j);
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}
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}
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canvas_invert_color(canvas);
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}
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void drawRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Canvas* const canvas) {
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for(int i = 0; i < w; i++) {
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for(int j = 0; j < h; j++) {
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canvas_draw_dot(canvas, x + i, y + j);
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}
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}
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}
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bool getGradientPixel(uint8_t x, uint8_t y, uint8_t i) {
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if(i == 0) return 0;
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if(i >= GRADIENT_COUNT - 1) return 1;
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uint8_t index =
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fmax(0, fmin(GRADIENT_COUNT - 1, i)) * GRADIENT_WIDTH * GRADIENT_HEIGHT // gradient index
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+ y * GRADIENT_WIDTH % (GRADIENT_WIDTH * GRADIENT_HEIGHT) // y byte offset
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+ x / GRADIENT_HEIGHT % GRADIENT_WIDTH; // x byte offset
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//uint8_t *gradient_data = NULL;
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//furi_hal_compress_icon_decode(icon_get_data(&I_gradient_inv), &gradient_data);
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// return the bit based on x
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return read_bit(pgm_read_byte(gradient + index), x % 8);
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}
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void fadeScreen(uint8_t intensity, bool color, Canvas* const canvas) {
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for(uint8_t x = 0; x < SCREEN_WIDTH; x++) {
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for(uint8_t y = 0; y < SCREEN_HEIGHT; y++) {
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if(getGradientPixel(x, y, intensity)) drawPixel(x, y, color, false, canvas);
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}
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}
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}
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// Adds a delay to limit play to specified fps
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// Calculates also delta to keep movement consistent in lower framerates
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void fps() {
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while(furi_get_tick() - lastFrameTime < FRAME_TIME)
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;
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delta = (double)(furi_get_tick() - lastFrameTime) / (double)FRAME_TIME;
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lastFrameTime = furi_get_tick();
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}
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double getActualFps() {
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return 1000 / ((double)FRAME_TIME * (double)delta);
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}
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uint8_t reverse_bits(uint8_t num) {
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unsigned int NO_OF_BITS = sizeof(num) * 8;
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uint8_t reverse_num = 0;
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uint8_t i;
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for(i = 0; i < NO_OF_BITS; i++) {
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if((num & (1 << i))) reverse_num |= 1 << ((NO_OF_BITS - 1) - i);
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}
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return reverse_num;
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} |