mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 13:33:06 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
#include "../infrared_i.h"
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static void infrared_scene_edit_button_select_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_edit_button_select_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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InfraredRemote* remote = infrared->remote;
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InfraredAppState* app_state = &infrared->app_state;
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const char* header = infrared->app_state.edit_mode == InfraredEditModeRename ?
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"Rename Button:" :
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"Delete Button:";
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submenu_set_header(submenu, header);
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const size_t button_count = infrared_remote_get_button_count(remote);
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for(size_t i = 0; i < button_count; ++i) {
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InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
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submenu_add_item(
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submenu,
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infrared_remote_button_get_name(button),
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i,
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infrared_scene_edit_button_select_submenu_callback,
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context);
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}
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if(button_count && app_state->current_button_index != InfraredButtonIndexNone) {
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submenu_set_selected_item(submenu, app_state->current_button_index);
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app_state->current_button_index = InfraredButtonIndexNone;
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}
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_edit_button_select_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredAppState* app_state = &infrared->app_state;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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app_state->current_button_index = event.event;
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const InfraredEditMode edit_mode = app_state->edit_mode;
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if(edit_mode == InfraredEditModeRename) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
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} else if(edit_mode == InfraredEditModeDelete) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
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} else {
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furi_assert(0);
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_edit_button_select_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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