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https://github.com/DarkFlippers/unleashed-firmware
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31c0346adc
* Removing lambdas... * Wake the fk up, Gordon! We have a citadel to burn! * Here comes the Nihilanth * Lambda documentation Co-authored-by: あく <alleteam@gmail.com>
101 lines
3.2 KiB
C
101 lines
3.2 KiB
C
#include "u2f_view.h"
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#include <gui/elements.h>
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struct U2fView {
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View* view;
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U2fOkCallback callback;
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void* context;
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};
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typedef struct {
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U2fViewMsg display_msg;
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} U2fModel;
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static void u2f_view_draw_callback(Canvas* canvas, void* _model) {
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U2fModel* model = _model;
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canvas_draw_icon(canvas, 8, 14, &I_Drive_112x35);
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canvas_set_font(canvas, FontSecondary);
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if(model->display_msg == U2fMsgNotConnected) {
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canvas_draw_icon(canvas, 22, 15, &I_Connect_me_62x31);
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canvas_draw_str_aligned(
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canvas, 128 / 2, 3, AlignCenter, AlignTop, "Connect me to computer");
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} else if(model->display_msg == U2fMsgIdle) {
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canvas_draw_icon(canvas, 22, 15, &I_Connected_62x31);
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canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Connected!");
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} else if(model->display_msg == U2fMsgRegister) {
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elements_button_center(canvas, "OK");
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canvas_draw_icon(canvas, 22, 15, &I_Auth_62x31);
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canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Press OK to register");
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} else if(model->display_msg == U2fMsgAuth) {
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elements_button_center(canvas, "OK");
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canvas_draw_icon(canvas, 22, 15, &I_Auth_62x31);
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canvas_draw_str_aligned(
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canvas, 128 / 2, 3, AlignCenter, AlignTop, "Press OK to authenticate");
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} else if(model->display_msg == U2fMsgSuccess) {
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canvas_draw_icon(canvas, 22, 15, &I_Connected_62x31);
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canvas_draw_str_aligned(
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canvas, 128 / 2, 3, AlignCenter, AlignTop, "Authentication successfull!");
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} else if(model->display_msg == U2fMsgError) {
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canvas_draw_icon(canvas, 22, 15, &I_Error_62x31);
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canvas_draw_str_aligned(canvas, 128 / 2, 3, AlignCenter, AlignTop, "Ceritficate error");
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}
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}
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static bool u2f_view_input_callback(InputEvent* event, void* context) {
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furi_assert(context);
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U2fView* u2f = context;
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bool consumed = false;
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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consumed = true;
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if(u2f->callback != NULL) u2f->callback(InputTypeShort, u2f->context);
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}
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}
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return consumed;
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}
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U2fView* u2f_view_alloc() {
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U2fView* u2f = malloc(sizeof(U2fView));
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u2f->view = view_alloc();
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view_allocate_model(u2f->view, ViewModelTypeLocking, sizeof(U2fModel));
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view_set_context(u2f->view, u2f);
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view_set_draw_callback(u2f->view, u2f_view_draw_callback);
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view_set_input_callback(u2f->view, u2f_view_input_callback);
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return u2f;
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}
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void u2f_view_free(U2fView* u2f) {
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furi_assert(u2f);
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view_free(u2f->view);
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free(u2f);
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}
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View* u2f_view_get_view(U2fView* u2f) {
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furi_assert(u2f);
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return u2f->view;
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}
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void u2f_view_set_ok_callback(U2fView* u2f, U2fOkCallback callback, void* context) {
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furi_assert(u2f);
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furi_assert(callback);
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with_view_model(
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u2f->view,
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U2fModel * model,
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{
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UNUSED(model);
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u2f->callback = callback;
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u2f->context = context;
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},
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false);
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}
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void u2f_view_set_state(U2fView* u2f, U2fViewMsg msg) {
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with_view_model(
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u2f->view, U2fModel * model, { model->display_msg = msg; }, true);
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}
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