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https://github.com/DarkFlippers/unleashed-firmware
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111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
/**
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* @file button_panel.h
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* GUI: ButtonPanel view module API
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*/
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#pragma once
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Button panel module descriptor */
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typedef struct ButtonPanel ButtonPanel;
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/** Callback type to call for handling selecting button_panel items */
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typedef void (*ButtonItemCallback)(void* context, uint32_t index);
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/** Allocate new button_panel module.
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*
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* @return ButtonPanel instance
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*/
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ButtonPanel* button_panel_alloc(void);
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/** Free button_panel module.
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*
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* @param button_panel ButtonPanel instance
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*/
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void button_panel_free(ButtonPanel* button_panel);
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/** Free items from button_panel module. Preallocated matrix stays unchanged.
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*
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* @param button_panel ButtonPanel instance
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*/
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void button_panel_reset(ButtonPanel* button_panel);
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/** Resets selected_item_x and selected_item_y.
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*
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* @param button_panel ButtonPanel instance
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*/
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void button_panel_reset_selection(ButtonPanel* button_panel);
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/** Reserve space for adding items.
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*
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* One does not simply use button_panel_add_item() without this function. It
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* should be allocated space for it first.
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*
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* @param button_panel ButtonPanel instance
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* @param reserve_x number of columns in button_panel
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* @param reserve_y number of rows in button_panel
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*/
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void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y);
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/** Add item to button_panel module.
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*
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* Have to set element in bounds of allocated size by X and by Y.
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*
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* @param button_panel ButtonPanel instance
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* @param index value to pass to callback
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* @param matrix_place_x coordinates by x-axis on virtual grid, it
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* is only used for navigation
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* @param matrix_place_y coordinates by y-axis on virtual grid, it
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* is only used for navigation
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* @param x x-coordinate to draw icon on
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* @param y y-coordinate to draw icon on
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* @param icon_name name of the icon to draw
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* @param icon_name_selected name of the icon to draw when current
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* element is selected
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* @param callback function to call when specific element is
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* selected (pressed Ok on selected item)
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* @param callback_context context to pass to callback
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*/
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void button_panel_add_item(
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ButtonPanel* button_panel,
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uint32_t index,
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uint16_t matrix_place_x,
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uint16_t matrix_place_y,
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uint16_t x,
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uint16_t y,
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const Icon* icon_name,
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const Icon* icon_name_selected,
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ButtonItemCallback callback,
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void* callback_context);
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/** Get button_panel view.
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*
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* @param button_panel ButtonPanel instance
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*
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* @return acquired view
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*/
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View* button_panel_get_view(ButtonPanel* button_panel);
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/** Add label to button_panel module.
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*
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* @param button_panel ButtonPanel instance
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* @param x x-coordinate to place label
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* @param y y-coordinate to place label
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* @param font font to write label with
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* @param label_str string label to write
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*/
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void button_panel_add_label(
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ButtonPanel* button_panel,
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uint16_t x,
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uint16_t y,
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Font font,
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const char* label_str);
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#ifdef __cplusplus
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}
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#endif
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