unleashed-firmware/applications/gui/modules/widget_elements/widget_element_button.c
Skorpionm 8fd411097e
[FL-1758, FL-1790] SubGhz refactoring part 2, fix generation of a new GateTX serial (#696)
* WidGet: fix name  Multiline String Element
* SubGhz: rename  SubGhzProtocol to SubGhzParser and bring it up
* SubGhz: a new way to navigate in receiver views
* SubGhz: fix syntax
* WedGet: add forwarding input type to wedget button callback, fix using a callback in an application
* SubGhz: add assertions and status checks
* SubGhz: fix syntax
* [FL-1790] SubGhz: fix GateTX
* SubGhz:  add 434.42 MHz frequency support
* SubGhz: rename type protocol, add decoder stage names
* SubGhz: fix navigation through received signals when changing scenes
* SubGhz: fix 2-fsk config

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-15 18:24:19 +03:00

79 lines
2.5 KiB
C

#include "widget_element_i.h"
#include <gui/elements.h>
#include <m-string.h>
typedef struct {
GuiButtonType button_type;
string_t text;
ButtonCallback callback;
void* context;
} GuiButtonModel;
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiButtonModel* model = element->model;
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
if(model->button_type == GuiButtonTypeLeft) {
elements_button_left(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeRight) {
elements_button_right(canvas, string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeCenter) {
elements_button_center(canvas, string_get_cstr(model->text));
}
}
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
GuiButtonModel* model = element->model;
bool consumed = false;
if(model->callback == NULL) return consumed;
if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
}
return consumed;
}
static void gui_button_free(WidgetElement* gui_button) {
furi_assert(gui_button);
GuiButtonModel* model = gui_button->model;
string_clear(model->text);
free(gui_button->model);
free(gui_button);
}
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
// Allocate and init model
GuiButtonModel* model = furi_alloc(sizeof(GuiButtonModel));
model->button_type = button_type;
model->callback = callback;
model->context = context;
string_init_set_str(model->text, text);
// Allocate and init Element
WidgetElement* gui_button = furi_alloc(sizeof(WidgetElement));
gui_button->parent = NULL;
gui_button->input = gui_button_input;
gui_button->draw = gui_button_draw;
gui_button->free = gui_button_free;
gui_button->model = model;
return gui_button;
}