mirror of
https://github.com/DarkFlippers/unleashed-firmware
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0917494a80
* Separate ibutton to its own module, add one_wire to f18 * Move onewire cli to a separate app Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
122 lines
2.4 KiB
C
122 lines
2.4 KiB
C
/**
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* @file ibutton_worker.h
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*
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* iButton worker
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*/
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#pragma once
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#include "ibutton_key.h"
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#include "ibutton_protocols.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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iButtonWorkerWriteOK,
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iButtonWorkerWriteSameKey,
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iButtonWorkerWriteNoDetect,
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iButtonWorkerWriteCannotWrite,
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} iButtonWorkerWriteResult;
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typedef void (*iButtonWorkerReadCallback)(void* context);
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typedef void (*iButtonWorkerWriteCallback)(void* context, iButtonWorkerWriteResult result);
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typedef void (*iButtonWorkerEmulateCallback)(void* context, bool emulated);
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typedef struct iButtonWorker iButtonWorker;
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/**
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* Allocate ibutton worker
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* @return iButtonWorker*
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*/
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iButtonWorker* ibutton_worker_alloc(iButtonProtocols* protocols);
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/**
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* Free ibutton worker
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* @param worker
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*/
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void ibutton_worker_free(iButtonWorker* worker);
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/**
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* Start ibutton worker thread
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* @param worker
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*/
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void ibutton_worker_start_thread(iButtonWorker* worker);
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/**
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* Stop ibutton worker thread
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* @param worker
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*/
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void ibutton_worker_stop_thread(iButtonWorker* worker);
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/**
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* Set "read success" callback
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* @param worker
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* @param callback
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* @param context
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*/
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void ibutton_worker_read_set_callback(
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iButtonWorker* worker,
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iButtonWorkerReadCallback callback,
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void* context);
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/**
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* Start read mode
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* @param worker
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* @param key
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*/
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void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key);
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/**
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* Set "write event" callback
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* @param worker
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* @param callback
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* @param context
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*/
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void ibutton_worker_write_set_callback(
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iButtonWorker* worker,
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iButtonWorkerWriteCallback callback,
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void* context);
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/**
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* Start write blank mode
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* @param worker
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* @param key
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*/
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void ibutton_worker_write_blank_start(iButtonWorker* worker, iButtonKey* key);
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/**
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* Start write copy mode
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* @param worker
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* @param key
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*/
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void ibutton_worker_write_copy_start(iButtonWorker* worker, iButtonKey* key);
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/**
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* Set "emulate success" callback
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* @param worker
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* @param callback
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* @param context
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*/
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void ibutton_worker_emulate_set_callback(
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iButtonWorker* worker,
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iButtonWorkerEmulateCallback callback,
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void* context);
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/**
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* Start emulate mode
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* @param worker
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* @param key
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*/
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void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key);
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/**
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* Stop all modes
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* @param worker
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*/
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void ibutton_worker_stop(iButtonWorker* worker);
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#ifdef __cplusplus
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}
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#endif
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