unleashed-firmware/applications/external/multi_converter/multi_converter_definitions.h
2023-03-15 01:25:18 +03:00

83 lines
2.1 KiB
C

#pragma once
#define MULTI_CONVERTER_NUMBER_DIGITS 9
typedef enum {
EventTypeKey,
} EventType;
typedef struct {
InputEvent input;
EventType type;
} MultiConverterEvent;
typedef enum {
ModeDisplay,
ModeSelector,
} MultiConverterMode;
typedef enum {
None,
Reset,
Convert,
} MultiConverterModeTrigger;
// new units goes here, used as index to the main multi_converter_available_units array (multi_converter_units.h)
typedef enum {
UnitTypeDec,
UnitTypeHex,
UnitTypeBin,
UnitTypeCelsius,
UnitTypeFahernheit,
UnitTypeKelvin,
UnitTypeKilometers,
UnitTypeMeters,
UnitTypeCentimeters,
UnitTypeMiles,
UnitTypeFeet,
UnitTypeInches,
UnitTypeDegree,
UnitTypeRadian,
} MultiConverterUnitType;
typedef struct {
MultiConverterUnitType selected_unit_type_orig;
MultiConverterUnitType selected_unit_type_dest;
uint8_t select_orig;
} MultiConverterModeSelect;
typedef struct {
uint8_t cursor; // cursor position when typing
int8_t key; // hover key
uint8_t comma; // comma already added? (only one comma allowed)
uint8_t negative; // is negative?
} MultiConverterModeDisplay;
typedef struct MultiConverterUnit MultiConverterUnit;
typedef struct MultiConverterState MultiConverterState;
struct MultiConverterUnit {
uint8_t allow_comma;
uint8_t allow_negative;
uint8_t max_number_keys;
char mini_name[4];
char name[12];
void (*convert_function)(MultiConverterState* const);
uint8_t (*allowed_function)(MultiConverterUnitType);
};
struct MultiConverterState {
FuriMutex* mutex;
char buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS + 1];
char buffer_dest[MULTI_CONVERTER_NUMBER_DIGITS + 1];
MultiConverterUnitType unit_type_orig;
MultiConverterUnitType unit_type_dest;
MultiConverterMode mode;
MultiConverterModeDisplay display;
MultiConverterModeSelect select;
uint8_t keyboard_lock; // used to create a small lock when switching from SELECT to DISPLAY modes
// (debouncing, basically; otherwise it switch modes twice 'cause it's too fast!)
};