unleashed-firmware/applications/applications.c
あく e8211226f3
[FL-1496] SubGhz: Library, Cli, Application (#543)
* ApiHal: set frequency and path in one go. Drivers: proper frequency registers calculation for CC1101. Update subghz cli to match new api.
* SubGhz: preparation for parsers porting, tim2 sharing
* ApiHal: add interrupts API, move all TIM2 related things there.
* SubGhz: refactor protocol lib and add keeloq.
* SubGhz: proper init_set for keeloq manafacture key
* SubGhz: port more protocols to lib
* SubGhz: load keeloq manufacture keys from sd card (if any).
* SubGhz: format output from protocols.
* SubGhz: use default frequency in subghz_rx cli command.
* SubGhz: keeloq key types
* Fix compillation error when internal storage disabled
* SubGhz: minor cleanup
* SubGhz: properly handle timeout and reset signal in subghz_rx
* SubGhz: Worker, Capture View. Furi: emulate thread join.
* SubGhz: free strings on keeloq key load end
* SubGhz: update protocols reporting API, app refactoring and capture view, update API HAL usage.
* SubGhz: update dump formatting
* ApiHal: backport subghz preset to F5
* ApiHal: backport subghz frequency range to F5
2021-06-30 00:19:20 +03:00

334 lines
9.5 KiB
C

#include "applications.h"
// Services and apps decalartion
int32_t application_vertical_screen(void* p);
int32_t irda_monitor_app(void* p);
int32_t flipper_test_app(void* p);
int32_t application_blink(void* p);
int32_t application_uart_write(void* p);
int32_t application_input_dump(void* p);
int32_t u8g2_example(void* p);
int32_t input_task(void* p);
int32_t menu_task(void* p);
int32_t coreglitch_demo_0(void* p);
int32_t u8g2_qrcode(void* p);
int32_t gui_task(void* p);
int32_t backlight_control(void* p);
int32_t irda(void* p);
int32_t app_loader(void* p);
int32_t nfc_task(void* p);
int32_t dolphin_task(void* p);
int32_t power_task(void* p);
int32_t bt_task(void* p);
int32_t sd_card_test(void* p);
int32_t application_vibro(void* p);
int32_t app_gpio_test(void* p);
int32_t app_ibutton(void* p);
int32_t cli_task(void* p);
int32_t music_player(void* p);
int32_t sdnfc(void* p);
int32_t floopper_bloopper(void* p);
int32_t sd_filesystem(void* p);
int32_t subghz_app(void* p);
int32_t gui_test(void* p);
int32_t keypad_test(void* p);
int32_t scene_app(void* p);
int32_t passport(void* p);
int32_t app_accessor(void* p);
int32_t internal_storage_task(void* p);
int32_t app_archive(void* p);
int32_t notification_app(void* p);
int32_t scened_app(void* p);
int32_t lfrfid_app(void* p);
int32_t lfrfid_debug_app(void* p);
// On system start hooks declaration
void irda_cli_init();
void nfc_cli_init();
void subghz_cli_init();
void bt_cli_init();
void lfrfid_cli_init();
void ibutton_cli_init();
const FlipperApplication FLIPPER_SERVICES[] = {
#ifdef SRV_CLI
{.app = cli_task, .name = "cli_task", .stack_size = 2048, .icon = A_Plugins_14},
#endif
#ifdef SRV_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_INPUT
{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_GUI
{.app = backlight_control,
.name = "backlight_control",
.stack_size = 1024,
.icon = A_Plugins_14},
// TODO: fix stack size when sd api will be in separate thread
{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
#endif
#ifdef SRV_MENU
{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_SD_FILESYSTEM
{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_INTERNAL_STORAGE
{.app = internal_storage_task,
.name = "internal_storage",
.stack_size = 2048,
.icon = A_Plugins_14},
#endif
#ifdef SRV_DOLPHIN
{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_POWER
{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_BT
{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_LF_RFID
// TODO: fix stack size when sd api will be in separate thread
{.app = lfrfid_app, .name = "125 kHz RFID", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_IRDA
{.app = irda, .name = "irda", .stack_size = 1024 * 3, .icon = A_Plugins_14},
#endif
#ifdef SRV_EXAMPLE_QRCODE
{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_EXAMPLE_DISPLAY
{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef SRV_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_IBUTTON
{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_GPIO_DEMO
{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef SRV_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef SRV_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
#ifdef SRV_ACCESSOR
{.app = app_accessor, .name = "accessor", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef SRV_NOTIFICATION
{.app = notification_app, .name = "notification", .stack_size = 1024, .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
// Main menu APP
const FlipperApplication FLIPPER_APPS[] = {
#ifdef APP_IBUTTON
{.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14},
#endif
#ifdef APP_NFC
{.app = nfc_task, .name = "NFC", .stack_size = 1024, .icon = A_NFC_14},
#endif
#ifdef APP_SUBGHZ
// TODO: decrease stack after SD API refactoring
{.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 4096, .icon = A_Sub1ghz_14},
#endif
#ifdef APP_LF_RFID
// TODO: fix stack size when sd api will be in separate thread
{.app = lfrfid_app, .name = "125 kHz RFID", .stack_size = 4096, .icon = A_125khz_14},
#endif
#ifdef APP_IRDA
{.app = irda, .name = "Infrared", .stack_size = 1024 * 3, .icon = A_Infrared_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
#endif
#ifdef APP_ARCHIVE
{.app = app_archive, .name = "Archive", .stack_size = 4096, .icon = A_FileManager_14},
#endif
};
const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
// On system start hooks
const FlipperOnStartHook FLIPPER_ON_SYSTEM_START[] = {
irda_cli_init,
#ifdef APP_NFC
nfc_cli_init,
#endif
#ifdef APP_SUBGHZ
subghz_cli_init,
#endif
#ifdef APP_LF_RFID
lfrfid_cli_init,
#endif
#ifdef APP_IBUTTON
ibutton_cli_init,
#endif
#ifdef SRV_BT
bt_cli_init,
#endif
};
const size_t FLIPPER_ON_SYSTEM_START_COUNT =
sizeof(FLIPPER_ON_SYSTEM_START) / sizeof(FlipperOnStartHook);
// Plugin menu
const FlipperApplication FLIPPER_PLUGINS[] = {
#ifdef APP_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef APP_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_DEBUG_APPS[] = {
#ifdef APP_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_VIBRO_DEMO
{.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
#ifdef APP_ACCESSOR
{.app = app_accessor, .name = "accessor", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_UNIT_TESTS
{.app = flipper_test_app, .name = "Unit Tests", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_IRDA_MONITOR
{.app = irda_monitor_app, .name = "Irda Monitor", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_VERTICAL_SCREEN
{.app = application_vertical_screen,
.name = "Vertical Screen",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_SCENED
{.app = scened_app, .name = "Templated Scene", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_LF_RFID
{.app = lfrfid_debug_app, .name = "LF-RFID Debug", .stack_size = 1024, .icon = A_125khz_14},
#endif
};
const size_t FLIPPER_DEBUG_APPS_COUNT = sizeof(FLIPPER_DEBUG_APPS) / sizeof(FlipperApplication);
#ifdef APP_ARCHIVE
const FlipperApplication FLIPPER_ARCHIVE =
{.app = app_archive, .name = "Archive", .stack_size = 4096, .icon = A_FileManager_14};
#endif
#ifdef SRV_DOLPHIN
const FlipperApplication FLIPPER_SCENE =
{.app = scene_app, .name = "Scenes", .stack_size = 1024, .icon = A_Games_14};
const FlipperApplication FLIPPER_SCENE_APPS[] = {
{.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
{.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14},
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
};
const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
#endif