unleashed-firmware/applications/scened_app_example/scened_app.h
あく 389ff92cc1
Naming and coding style convention, new linter tool. (#945)
* Makefile, Scripts: new linter
* About: remove ID from IC
* Firmware: remove double define for DIVC/DIVR
* Scripts: check folder names too. Docker: replace syntax check with make lint.
* Reformat Sources and Migrate to new file naming convention
* Docker: symlink clang-format-12 to clang-format
* Add coding style guide
2022-01-05 19:10:18 +03:00

47 lines
996 B
C++

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <generic_scene.hpp>
#include <scene_controller.hpp>
#include <view_controller.hpp>
#include <record_controller.hpp>
#include <text_store.h>
#include <view_modules/submenu_vm.h>
#include <view_modules/byte_input_vm.h>
#include <notification/notification_messages.h>
class ScenedApp {
public:
enum class EventType : uint8_t {
GENERIC_EVENT_ENUM_VALUES,
MenuSelected,
ByteEditResult,
};
enum class SceneType : uint8_t {
GENERIC_SCENE_ENUM_VALUES,
ByteInputScene,
};
class Event {
public:
union {
int32_t menu_index;
} payload;
EventType type;
};
SceneController<GenericScene<ScenedApp>, ScenedApp> scene_controller;
TextStore text_store;
ViewController<ScenedApp, SubmenuVM, ByteInputVM> view_controller;
RecordController<NotificationApp> notification;
~ScenedApp();
ScenedApp();
void run();
};