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https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-27 13:13:07 +00:00
44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#include "../infrared_i.h"
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static void infrared_scene_move_button(uint32_t index_old, uint32_t index_new, void* context) {
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InfraredRemote* remote = context;
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furi_assert(remote);
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infrared_remote_move_button(remote, index_old, index_new);
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}
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static const char* infrared_scene_get_btn_name(uint32_t index, void* context) {
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InfraredRemote* remote = context;
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furi_assert(remote);
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InfraredRemoteButton* button = infrared_remote_get_button(remote, index);
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return (infrared_remote_button_get_name(button));
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}
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void infrared_scene_edit_move_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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infrared_move_view_set_callback(infrared->move_view, infrared_scene_move_button);
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uint32_t btn_count = infrared_remote_get_button_count(remote);
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infrared_move_view_list_init(
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infrared->move_view, btn_count, infrared_scene_get_btn_name, remote);
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infrared_move_view_list_update(infrared->move_view);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
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}
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bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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bool consumed = false;
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UNUSED(event);
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UNUSED(infrared);
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return consumed;
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}
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void infrared_scene_edit_move_on_exit(void* context) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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infrared_remote_store(remote);
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}
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