unleashed-firmware/assets
Skorpionm 8c93695d01
[FL-3375] SubGhz: add CC1101 module external (#2747)
* SubGhz: add CC1101 Ext driver
* SubGhz:  move TIM2 -> TIM17 use cc1101_ext
* FuriHal: SPI move channel DMA 3,4 -> 6.7
* Documentation: fix font
* SubGhz: add work with SubGhz devices by link to device
* SubGhz: add support switching external/internal cc1101 "subghz chat"
* SubGhz: add support switching external/internal cc1101 "subghz tx" and "subghz rx"
* SubGhz: add "Radio Settings" scene
* SubGhz: add icon
* SubGhz: add supported CC1101 external module in SubGhz app
* SubGhz: fix check frequency supported radio device
* SubGhz: fix clang-formatted
* Sughz: move dirver CC1101_Ext to lib , compile cmd ./fbt launch_app APPSRC=radio_device_cc1101_ext
* SubGhz: fix CLI
* SubGhz: fix PVS
* SubGhz: delete comments
* SubGhz: fix unit_test
* Format sources
* Update api symbols and drivers targets
* Drivers: find proper place for target option
* SubGhz: external device connected method naming
* Format sources
* SubGhz:  fix module selection menu, when external is not connected
* SubGhz: fix furi_assert(device);
* SubGhz: fix split h and c
* SubGhz: furi_hal_subghz remove preset load function by name
* SubGhz: deleted comments
* Format Sources
* SubGhz: add some consts and fix unit tests
* Sync API Symbols

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-06-30 23:03:36 +09:00
..
dolphin [FL-3352] Dolphin: new animation (#2735) 2023-06-06 22:04:27 +04:00
icons [FL-3375] SubGhz: add CC1101 module external (#2747) 2023-06-30 23:03:36 +09:00
protobuf@f71c4b7f75 [FL-3315] Desktop,Rpc: desktop status subscription (#2696) 2023-05-25 23:22:31 +09:00
resources Added Power Button for an unknown Sharp Model (#2787) 2023-06-29 01:17:56 +09:00
slideshow Fixed first start animation typo (#2384) 2023-02-17 17:17:57 +09:00
unit_tests added DigitalSequence and PulseReader (#2070) 2023-05-09 09:55:17 +09:00
.gitignore [FL-3097] fbt, faploader: minimal app module implementation (#2420) 2023-03-14 23:29:28 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript [FL-3174] Dolphin builder in ufbt; minor ufbt/fbt improvements (#2601) 2023-05-03 14:48:49 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.