unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_emulate.c

77 lines
2.7 KiB
C

#include "../ibutton_i.h"
#include <core/log.h>
#include <toolbox/path.h>
#define EMULATE_TIMEOUT_TICKS 10
static void ibutton_scene_emulate_callback(void* context, bool emulated) {
iButton* ibutton = context;
if(emulated) {
view_dispatcher_send_custom_event(
ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
}
}
void ibutton_scene_emulate_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
furi_string_printf(
tmp,
"[%s]\n%s",
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)),
furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name);
widget_add_text_box_element(
widget, 52, 24, 75, 40, AlignCenter, AlignTop, furi_string_get_cstr(tmp), true);
widget_add_string_multiline_element(
widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "Emulating");
ibutton_worker_emulate_set_callback(ibutton->worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->worker, key);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
if(cnt > 0) {
if(--cnt == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
}
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventWorkerEmulated) {
if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
}
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
}
}
return consumed;
}
void ibutton_scene_emulate_on_exit(void* context) {
iButton* ibutton = context;
ibutton_worker_stop(ibutton->worker);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}