mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
77 lines
2.7 KiB
C
77 lines
2.7 KiB
C
#include "../ibutton_i.h"
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#include <core/log.h>
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#include <toolbox/path.h>
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#define EMULATE_TIMEOUT_TICKS 10
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static void ibutton_scene_emulate_callback(void* context, bool emulated) {
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iButton* ibutton = context;
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if(emulated) {
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view_dispatcher_send_custom_event(
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ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
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}
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}
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void ibutton_scene_emulate_on_enter(void* context) {
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iButton* ibutton = context;
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iButtonKey* key = ibutton->key;
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Widget* widget = ibutton->widget;
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FuriString* tmp = furi_string_alloc();
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widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
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furi_string_printf(
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tmp,
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"[%s]\n%s",
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ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)),
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furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name);
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widget_add_text_box_element(
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widget, 52, 24, 75, 40, AlignCenter, AlignTop, furi_string_get_cstr(tmp), true);
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widget_add_string_multiline_element(
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widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "Emulating");
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ibutton_worker_emulate_set_callback(ibutton->worker, ibutton_scene_emulate_callback, ibutton);
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ibutton_worker_emulate_start(ibutton->worker, key);
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ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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furi_string_free(tmp);
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}
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bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
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if(cnt > 0) {
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if(--cnt == 0) {
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ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
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}
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventWorkerEmulated) {
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if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
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ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
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}
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
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}
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}
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return consumed;
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}
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void ibutton_scene_emulate_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_worker_stop(ibutton->worker);
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widget_reset(ibutton->widget);
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ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
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}
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