unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_delete_confirm.c

71 lines
2.4 KiB
C

#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_delete_confirm_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
FuriString* uid = furi_string_alloc();
widget_add_button_element(widget, GuiButtonTypeLeft, "Back", ibutton_widget_callback, context);
widget_add_button_element(
widget, GuiButtonTypeRight, "Delete", ibutton_widget_callback, context);
furi_string_printf(tmp, "\e#Delete %s?\e#\n", ibutton->key_name);
ibutton_protocols_render_uid(ibutton->protocols, key, uid);
furi_string_cat(tmp, uid);
furi_string_push_back(tmp, '\n');
const char* protocol =
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key));
const char* manufacturer =
ibutton_protocols_get_manufacturer(ibutton->protocols, ibutton_key_get_protocol_id(key));
if(strcasecmp(protocol, manufacturer) != 0 && strcasecmp(manufacturer, "N/A") != 0) {
furi_string_cat_printf(tmp, "%s ", manufacturer);
}
furi_string_cat(tmp, protocol);
widget_add_text_box_element(
widget, 0, 0, 128, 64, AlignCenter, AlignTop, furi_string_get_cstr(tmp), false);
furi_string_reset(tmp);
furi_string_reset(uid);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
furi_string_free(uid);
}
bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
if(ibutton_delete_key(ibutton)) {
scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
} else {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot delete\nkey file");
scene_manager_previous_scene(scene_manager);
}
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_delete_confirm_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}