unleashed-firmware/applications/main/archive/archive.c
MX bf6c6c231f
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-10 14:32:27 +03:00

124 lines
4.1 KiB
C

#include "archive_i.h"
static bool archive_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ArchiveApp* archive = context;
return scene_manager_handle_custom_event(archive->scene_manager, event);
}
static bool archive_back_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = context;
return scene_manager_handle_back_event(archive->scene_manager);
}
static void archive_tick_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = context;
scene_manager_handle_tick_event(archive->scene_manager);
}
ArchiveApp* archive_alloc(void) {
ArchiveApp* archive = malloc(sizeof(ArchiveApp));
archive->gui = furi_record_open(RECORD_GUI);
archive->loader = furi_record_open(RECORD_LOADER);
archive->fav_move_str = furi_string_alloc();
archive->dst_path = furi_string_alloc();
archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
archive->view_dispatcher = view_dispatcher_alloc();
ViewDispatcher* view_dispatcher = archive->view_dispatcher;
view_dispatcher_set_event_callback_context(view_dispatcher, archive);
view_dispatcher_set_custom_event_callback(view_dispatcher, archive_custom_event_callback);
view_dispatcher_set_navigation_event_callback(view_dispatcher, archive_back_event_callback);
view_dispatcher_set_tick_event_callback(view_dispatcher, archive_tick_event_callback, 100);
archive->dialogs = furi_record_open(RECORD_DIALOGS);
archive->text_input = text_input_alloc();
view_dispatcher_add_view(
view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
archive->widget = widget_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
archive->view_stack = view_stack_alloc();
view_dispatcher_add_view(
view_dispatcher, ArchiveViewStack, view_stack_get_view(archive->view_stack));
archive->browser = browser_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
// Loading
archive->loading = loading_alloc();
return archive;
}
void archive_free(ArchiveApp* archive) {
furi_assert(archive);
ViewDispatcher* view_dispatcher = archive->view_dispatcher;
// Loading
loading_free(archive->loading);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewTextInput);
text_input_free(archive->text_input);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewWidget);
widget_free(archive->widget);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewStack);
view_stack_free(archive->view_stack);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewBrowser);
view_dispatcher_free(archive->view_dispatcher);
scene_manager_free(archive->scene_manager);
browser_free(archive->browser);
furi_string_free(archive->fav_move_str);
furi_string_free(archive->dst_path);
furi_record_close(RECORD_DIALOGS);
archive->dialogs = NULL;
furi_record_close(RECORD_LOADER);
archive->loader = NULL;
furi_record_close(RECORD_GUI);
archive->gui = NULL;
free(archive);
}
void archive_show_loading_popup(ArchiveApp* context, bool show) {
ViewStack* view_stack = context->view_stack;
Loading* loading = context->loading;
if(show) {
// Raise timer priority so that animations can play
furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
view_stack_add_view(view_stack, loading_get_view(loading));
} else {
view_stack_remove_view(view_stack, loading_get_view(loading));
// Restore default timer priority
furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
}
}
int32_t archive_app(void* p) {
UNUSED(p);
ArchiveApp* archive = archive_alloc();
view_dispatcher_attach_to_gui(
archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
view_dispatcher_run(archive->view_dispatcher);
archive_free(archive);
return 0;
}