mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 08:20:21 +00:00
274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
188 lines
5 KiB
C
188 lines
5 KiB
C
#include "view_i.h"
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View* view_alloc() {
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View* view = malloc(sizeof(View));
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view->orientation = ViewOrientationHorizontal;
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return view;
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}
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void view_free(View* view) {
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furi_assert(view);
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view_free_model(view);
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free(view);
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}
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void view_tie_icon_animation(View* view, IconAnimation* icon_animation) {
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furi_assert(view);
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icon_animation_set_update_callback(icon_animation, view_icon_animation_callback, view);
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}
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void view_set_draw_callback(View* view, ViewDrawCallback callback) {
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furi_assert(view);
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furi_assert(view->draw_callback == NULL);
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view->draw_callback = callback;
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}
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void view_set_input_callback(View* view, ViewInputCallback callback) {
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furi_assert(view);
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furi_assert(view->input_callback == NULL);
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view->input_callback = callback;
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}
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void view_set_custom_callback(View* view, ViewCustomCallback callback) {
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furi_assert(view);
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furi_assert(callback);
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view->custom_callback = callback;
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}
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void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
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furi_assert(view);
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view->previous_callback = callback;
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}
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void view_set_enter_callback(View* view, ViewCallback callback) {
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furi_assert(view);
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view->enter_callback = callback;
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}
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void view_set_exit_callback(View* view, ViewCallback callback) {
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furi_assert(view);
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view->exit_callback = callback;
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}
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void view_set_update_callback(View* view, ViewUpdateCallback callback) {
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furi_assert(view);
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view->update_callback = callback;
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}
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void view_set_update_callback_context(View* view, void* context) {
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furi_assert(view);
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view->update_callback_context = context;
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}
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void view_set_context(View* view, void* context) {
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furi_assert(view);
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furi_assert(context);
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view->context = context;
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}
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void view_set_orientation(View* view, ViewOrientation orientation) {
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furi_assert(view);
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view->orientation = orientation;
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}
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void view_allocate_model(View* view, ViewModelType type, size_t size) {
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furi_assert(view);
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furi_assert(size > 0);
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furi_assert(view->model_type == ViewModelTypeNone);
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furi_assert(view->model == NULL);
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view->model_type = type;
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if(view->model_type == ViewModelTypeLockFree) {
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view->model = malloc(size);
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} else if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = malloc(sizeof(ViewModelLocking));
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model->mutex = osMutexNew(NULL);
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furi_check(model->mutex);
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model->data = malloc(size);
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view->model = model;
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} else {
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furi_assert(false);
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}
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}
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void view_free_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeNone) {
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return;
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} else if(view->model_type == ViewModelTypeLockFree) {
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free(view->model);
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} else if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = view->model;
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furi_check(osMutexDelete(model->mutex) == osOK);
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free(model->data);
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free(model);
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view->model = NULL;
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} else {
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furi_assert(false);
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}
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}
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void* view_get_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = (ViewModelLocking*)(view->model);
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furi_check(osMutexAcquire(model->mutex, osWaitForever) == osOK);
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return model->data;
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}
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return view->model;
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}
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void view_commit_model(View* view, bool update) {
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furi_assert(view);
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view_unlock_model(view);
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if(update && view->update_callback) {
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view->update_callback(view, view->update_callback_context);
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}
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}
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void view_icon_animation_callback(IconAnimation* instance, void* context) {
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furi_assert(context);
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View* view = context;
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if(view->update_callback) {
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view->update_callback(view, view->update_callback_context);
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}
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}
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void view_unlock_model(View* view) {
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furi_assert(view);
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if(view->model_type == ViewModelTypeLocking) {
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ViewModelLocking* model = (ViewModelLocking*)(view->model);
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furi_check(osMutexRelease(model->mutex) == osOK);
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}
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}
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void view_draw(View* view, Canvas* canvas) {
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furi_assert(view);
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if(view->draw_callback) {
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void* data = view_get_model(view);
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view->draw_callback(canvas, data);
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view_unlock_model(view);
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}
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}
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bool view_input(View* view, InputEvent* event) {
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furi_assert(view);
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if(view->input_callback) {
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return view->input_callback(event, view->context);
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} else {
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return false;
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}
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}
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bool view_custom(View* view, uint32_t event) {
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furi_assert(view);
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if(view->custom_callback) {
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return view->custom_callback(event, view->context);
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} else {
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return false;
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}
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}
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uint32_t view_previous(View* view) {
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furi_assert(view);
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if(view->previous_callback) {
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return view->previous_callback(view->context);
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} else {
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return VIEW_IGNORE;
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}
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}
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void view_enter(View* view) {
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furi_assert(view);
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if(view->enter_callback) view->enter_callback(view->context);
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}
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void view_exit(View* view) {
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furi_assert(view);
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if(view->exit_callback) view->exit_callback(view->context);
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}
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