unleashed-firmware/applications/applications.c
its your bedtime dfcf0ea0eb
[FL-1179] Debug menu & main menu cleanup (#426)
* Debug apps moved into its own menu category, APP_DEBUG flag added
* Menu power icon added
* Added APP_DEBUG flag to flash_core1 bash script
* Removed commented section in app-loader

Co-authored-by: あく <alleteam@gmail.com>
2021-04-28 13:43:21 +03:00

249 lines
7.2 KiB
C

#include "applications.h"
#ifdef APP_TEST
int32_t flipper_test_app(void* p);
#endif
int32_t application_blink(void* p);
int32_t application_uart_write(void* p);
int32_t application_input_dump(void* p);
int32_t u8g2_example(void* p);
int32_t input_task(void* p);
int32_t menu_task(void* p);
int32_t coreglitch_demo_0(void* p);
int32_t u8g2_qrcode(void* p);
int32_t gui_task(void* p);
int32_t backlight_control(void* p);
int32_t irda(void* p);
int32_t app_loader(void* p);
int32_t lf_rfid_workaround(void* p);
int32_t nfc_task(void* p);
int32_t dolphin_task(void* p);
int32_t power_task(void* p);
int32_t bt_task(void* p);
int32_t sd_card_test(void* p);
int32_t application_vibro(void* p);
int32_t app_gpio_test(void* p);
int32_t app_ibutton(void* p);
int32_t cli_task(void* p);
int32_t music_player(void* p);
int32_t sdnfc(void* p);
int32_t floopper_bloopper(void* p);
int32_t sd_filesystem(void* p);
int32_t subghz_app(void* p);
int32_t gui_test(void* p);
int32_t keypad_test(void* p);
int32_t scene_app(void* p);
int32_t passport(void* p);
const FlipperApplication FLIPPER_SERVICES[] = {
#ifdef APP_CLI
{.app = cli_task, .name = "cli_task", .stack_size = 2048, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_INPUT
{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI
{.app = backlight_control,
.name = "backlight_control",
.stack_size = 1024,
.icon = A_Plugins_14},
// TODO: fix stack size when sd api will be in separate thread
{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
#endif
#ifdef APP_MENU
{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_FILESYSTEM
{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_DOLPHIN
{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_POWER
{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_BT
{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_LF_RFID
{.app = lf_rfid_workaround,
.name = "lf rfid workaround",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_IRDA
{.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_NFC
{.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_TEST
{.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_QRCODE
{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_DISPLAY
{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_IBUTTON
{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef APP_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
// Main menu APP
const FlipperApplication FLIPPER_APPS[] = {
#ifdef BUILD_SUBGHZ
{.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
#endif
#ifdef BUILD_LF_RFID
{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
#endif
#ifdef BUILD_IRDA
{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
#endif
#ifdef BUILD_IBUTTON
{.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14},
#endif
#ifdef BUILD_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
#endif
};
const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_PLUGINS[] = {
#ifdef BUILD_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef BUILD_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_DEBUG_APPS[] = {
#ifdef BUILD_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef BUILD_VIBRO_DEMO
{.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_DEBUG_APPS_COUNT = sizeof(FLIPPER_DEBUG_APPS) / sizeof(FlipperApplication);
#ifdef APP_DOLPHIN
const FlipperApplication FLIPPER_SCENE =
{.app = scene_app, .name = "Scenes", .stack_size = 1024, .icon = A_Games_14};
const FlipperApplication FLIPPER_SCENE_APPS[] = {
{.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14},
{.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14},
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
};
const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
#endif