mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
0321717a86
Solitaire, Blackjack, HEX Viewer
186 lines
No EOL
6.2 KiB
C
186 lines
No EOL
6.2 KiB
C
#include <math.h>
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#include <notification/notification_messages.h>
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#include "ui.h"
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#define LINE_HEIGHT 16
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#define ITEM_PADDING 4
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const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
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void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
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int max_card = game_state->player_card_count;
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if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
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if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
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max_card = game_state->dealer_card_count;
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if(max_card > 1) {
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draw_card_at(
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2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
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}
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}
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void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
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uint8_t max_card = game_state->dealer_card_count;
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draw_deck((game_state->dealer_cards), max_card, canvas);
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}
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void popup_frame(Canvas* const canvas) {
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 32, 15, 66, 13);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 32, 15, 66, 13);
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canvas_set_font(canvas, FontSecondary);
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}
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void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
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const char* menus[3] = {"Double", "Hit", "Stay"};
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for(uint8_t m = 0; m < 3; m++) {
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if(m == 0 &&
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(game_state->doubled || game_state->player_score < game_state->settings.round_price))
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continue;
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int y = m * 13 + 25;
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canvas_set_color(canvas, ColorBlack);
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if(game_state->selectedMenu == m) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(canvas, 1, y, 31, 12);
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} else {
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 1, y, 31, 12);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 1, y, 31, 12);
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}
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if(game_state->selectedMenu == m)
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canvas_set_color(canvas, ColorWhite);
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else
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
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}
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}
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void draw_screen(Canvas* const canvas, const bool* points) {
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for(uint8_t x = 0; x < 128; x++) {
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for(uint8_t y = 0; y < 64; y++) {
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if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
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}
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}
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}
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void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
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char drawChar[20];
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snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
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if(top)
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canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
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else
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canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
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}
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void draw_money(Canvas* const canvas, uint32_t score) {
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canvas_set_font(canvas, FontSecondary);
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char drawChar[11];
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uint32_t currAmount = score;
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if(currAmount < 1000) {
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snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
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} else {
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char c = 'K';
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for(uint8_t i = 0; i < 4; i++) {
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currAmount = currAmount / 1000;
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if(currAmount < 1000) {
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c = MoneyMul[i];
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break;
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}
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}
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snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
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}
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canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
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}
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void draw_menu(
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Canvas* const canvas,
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const char* text,
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const char* value,
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int8_t y,
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bool left_caret,
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bool right_caret,
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bool selected) {
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UNUSED(selected);
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if(y < 0 || y >= 64) return;
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if(selected) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
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if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
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canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
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if(right_caret)
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canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
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canvas_set_color(canvas, ColorBlack);
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}
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void settings_page(Canvas* const canvas, const GameState* gameState) {
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char drawChar[10];
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int startY = 0;
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if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
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startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
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}
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int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
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int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
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canvas_draw_box(canvas, 125, 0, 1, 64);
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snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
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draw_menu(
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canvas,
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"Start money",
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drawChar,
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0 * LINE_HEIGHT + startY,
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gameState->settings.starting_money > gameState->settings.round_price,
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gameState->settings.starting_money < 400,
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gameState->selectedMenu == 0);
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snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
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draw_menu(
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canvas,
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"Round price",
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drawChar,
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1 * LINE_HEIGHT + startY,
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gameState->settings.round_price > 10,
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gameState->settings.round_price < gameState->settings.starting_money,
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gameState->selectedMenu == 1);
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snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
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draw_menu(
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canvas,
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"Anim. length",
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drawChar,
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2 * LINE_HEIGHT + startY,
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gameState->settings.animation_duration > 0,
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gameState->settings.animation_duration < 2000,
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gameState->selectedMenu == 2);
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snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
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draw_menu(
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canvas,
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"Popup time",
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drawChar,
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3 * LINE_HEIGHT + startY,
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gameState->settings.message_duration > 0,
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gameState->settings.message_duration < 2000,
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gameState->selectedMenu == 3);
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// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
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// 5 * LINE_HEIGHT + startY,
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// true,
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// true,
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// gameState->selectedMenu == 5
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// );
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} |